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This guide explains how graphics hardware programmability can be exposed through a high-level language in the cross-plat
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OpenGL(R) Shading Language, Third Edition,extensively updated for OpenGL 3.1, is the experienced application programmer&
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As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be
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OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory
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Please anyone tell me where it is. I only find source code for 2nd edition
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