Table of contents : Book Cover Title Copyright Contents Figures Tables Contributors Introduction: New Agendas for Media Literacy Part I Literacy in Action: Media Literacy in Community-Based Settings Chapter 1 Young People, New Media, and Participatory Design: A Study of Cybermohalla from India Chapter 2 Digital Pathways to Learning Through Collaborative Media Production Part II Views from the K-12 Classroom: Media Literacy in Formal Education Chapter 3 Voices from the Trenches: Elementary School Teachers Speak about Implementing Media Literacy Chapter 4 Thinking Inside the Classroom: Notes from the Field Part III The Next Generation: Media Literacy in Higher Education Chapter 5 Composing and Reflecting: Integrating Digital Video in Teacher Education Chapter 6 “Truthiness” and Trust: News Media Literacy Strategies in the Digital Age Chapter 7 A Safety Net?: Using New Technologies to Engage Education Students in Controversial Topics Part IV Beyond the Classroom: Media Literacy in Virtual Environments Chapter 8 Media Literacy 2.0: Unique Characteristics of Video Games Chapter 9 New Media Literacies By Design: The Game School Chapter 10 Augmented Reality Gaming and Game Design as a New Literacy Practice Index