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Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medi
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Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learn
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This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. C
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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching sco
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Teaching Games and Games Studies in the Literature Classroom offers practical suggestions for educators looking to incor
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This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-w
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This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literatur
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Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more
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