Instructional Design For Dummies 9781394211593, 9781394211586, 9781394211609

The streamlined, simplified, beginner-friendly introduction to instructional design Instructional Design For Dummies wil

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Table of contents :
Cover
Table of Contents
Title Page
Copyright
Introduction
About This Book
Foolish Assumptions
How This Book Is Organized
Icons Used in This Book
Beyond the Book
Where to Go from Here
Part 1: Getting Started with Instructional Design
Chapter 1: Introducing Instructional Design
What is Instructional Design?
Looking at the Life of an Instructional Designer
Overview of the Instructional Design Process: The ADDIE Model
Understanding Different Methods and Design Models
Chapter 2: Looking at Learning and Design Foundations
Alignment: A Key Principle of Instructional Design
Examining the Five Essential Foundations for Instructional Design
Aligning the Five Foundations to Select Best Practices
Part 2: The Analysis Phase
Chapter 3: Analyzing Learners, Contexts, and Instructional Needs
Looking at Planning Considerations
Needs Analysis: Digging Deeper into the Need for the Instruction
Leveraging Learner Analyses
Methods for Collecting Data
Chapter 4: Analyzing Tasks, Goals, and Outcomes
Classifying Types of Learning
Classifying Goals and Tasks with Bloom’s Taxonomy
Choosing Action Verbs to Describe the Outcomes
Performing Task Analyses
Part 3: Designing Engaging and Effective Instruction
Chapter 5: Creating Instructional Goals and Objectives
Starting with the End in Mind
How to Create Instructional Objectives
Linking Objectives and Assessments
Tips for Sequencing Your Instructional Objectives
Chapter 6: Introducing Instructional Design Frameworks
Choosing When to Use an Instructional-Design Framework
Gagne’s Nine Events of Instruction
Mayer’s Framework for Active Learning: The Selecting-Organizing-Integrating (SOI) Model
Chapter 7: Open-ended Design Frameworks
Choosing When to Use Open-ended Design Frameworks
Designing for Understanding versus Memorization
Designing for Problem Solving
Part 4: Developing, Implementing, and Evaluating Instruction and Technology
Chapter 8: Using Technology to Deliver Instruction
Categorizing Delivery Modes
Aligning Technology with Instructional Goals
Selecting Media and Technology Delivery Systems
Linking Instructional Strategies with Technologies
Looking to the Future
Chapter 9: Developing Effective Instructional Materials
Analyzing the Instructional Development Process
Developing Instruction for Different Types of Delivery Modes
Prototyping Instructional Products
Principles for Developing Effective Multimedia Instruction
Creating Accessible Instructional Design Materials
Examples of Deliverables for the Development Phase
Chapter 10: Show Time! Implementing Your Instruction Successfully
The Best Laid Plans versus Actual Use
The RIPPLES Model for Implementation Planning
Accounting for Potential Barriers to Successful Implementation
Tips for Successful Implementation of Common Types of Instruction
Chapter 11: Evaluating Instructional Materials
Determining the Success of the Instruction
Counting Down the Four Different Levels of Evaluation
Making Revisions Based on Your Findings
Part 5: The Part of Tens
Chapter 12: Ten Best Practices for Creating Engaging Instruction
Design Activities for Learner Collaboration, Discussion, and Sharing of Ideas
Design Activities that Relate to Real-World Applications
Use Technology Wisely Based on Learning Goals and Needs versus Jumping on the Latest Trend
Include a Variety of Interactive Instructional Activities
Give Learners Feedback on How They’re Doing
Create Activities with the Right Amount of Complexity for Learners
Design Activities that Enhance Transfer of What is Being Learned to Real-World Situations
Don’t Focus Only on “Telling”
Use Activities that Support Learning-By-Doing
Connect with Other Designers to Learn Best Practices and New Ideas
Chapter 13: Ten Questions to Ask Before Selecting Technologies for Your Instruction
What Type of Learning and What Kinds of Instructional Goals Need To Be Supported?
Does the Instruction Need to Be Delivered as Self-Paced or Group-Based Instruction?
What Are Your Budget Constraints?
How Rapidly Will the Content Change?
Is Real-Time Feedback from an Instructor Important?
Is Collaboration and Interaction with Other Learners Essential?
Is Using Technology for Instruction the Most Effective Way to Learn?
Is Your Instruction Going to Be Delivered Over the Course of Many Weeks or Months?
Is the Technology Delivery Selection Accessible and Inclusive?
Is There Adequate Tech Support?
Chapter 14: Ten Ways to Put Your Instructional Design Knowledge to Work
Instructional Design in Business and Industry
Instructional Design in Higher Education
Instructional Design Consulting
Instructional Design in the Military
Instructional Design for Medical and Health Sciences Education
Designing Instruction for Schools
Instructional Design in Informal Learning Institutions
Instructional Designers as Educational Content Creators
Getting Started in a Career in Instructional Design
Common Instructional Design Job Competencies
Part 6: Appendix
Appendix: Example Questions, Checklists, and Worksheets
1: Example Questions for a Needs Analysis (for SMEs)
2: Example Questions for a Learner Analysis
3: Example Questions for a Needs Analysis (for Potential Learners)
4. Implementation Preparation Worksheet
5. Implementation Debrief Checklist
Index
About the Author
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 9781394211593, 9781394211586, 9781394211609

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