HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings [1st ed.] 9783030501631, 9783030501648

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, h

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Table of contents :
Front Matter ....Pages i-xx
Front Matter ....Pages 1-1
Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing (Benjamin Ultan Cowley)....Pages 3-22
Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming (Leighton Evans, Michal Rzeszewski)....Pages 23-38
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis (Marcos C. Fleury, Tiago B. P. e Silva, Mauricio M. Sarmet, Carla D. Castanho)....Pages 39-57
Can We Predict the Best Gamification Elements for a User Based on Their Personal Attributes? (Wad Ghaban, Robert Hendley)....Pages 58-75
Pixel Perfect: Fashion Styling in Virtual Character Design Process (Nandhini Giri, Erik Stolterman)....Pages 76-87
A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games (Toshiki Goto, Yu Shibuya)....Pages 88-96
InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games (Matthew Horton, Janet C. Read, Christopher Willitts)....Pages 97-116
Building Human-Autonomy Teaming Aids for Real-Time Strategy Games (Christianne Izumigawa, Crisrael Lucero, Lena Nans, Kurt Frederiksen, Oliver Hui, Iovanni Enriquez et al.)....Pages 117-127
Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health (Yirou Li, John Muñoz, Samira Mehrabi, Laura Middleton, Shi Cao, Jennifer Boger)....Pages 128-147
Applying Social Gamification in a Gamified Point System (Boyang Liu, Jiro Tanaka)....Pages 148-161
The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games (Owen Schaffer, Xiaowen Fang)....Pages 162-178
Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment (Owen Schaffer)....Pages 179-185
Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study (Jeanette Sjöberg, Eva Brooks)....Pages 186-201
Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place (Ingvar Tjostheim, John A. Waterworth)....Pages 202-217
Wizard of Oz and the Design of a Multi-player Mixed Reality Game (Niklas Torstensson, Tarja Susi, Ulf Wilhelmsson, Mikael Lebram)....Pages 218-232
Gender and Genre Differences in Multiplayer Gaming Motivations (Donghee Yvette Wohn, Rabindra Ratan, Leticia Cherchiglia)....Pages 233-248
Front Matter ....Pages 249-249
Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games (Amir Zaib Abbasi, Ali Hussain, Helmut Hlavacs, Muhammad Umair Shah, Ding Hooi Ting, Umair Rehman)....Pages 251-259
A Warning: Potential Damages Induced by Playing XR Games (Jakub Binter, Daniel Říha, Hermann Prossinger)....Pages 260-270
Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students (Boyang Fan, Xueni Cao, Jingran He, Ting Han)....Pages 271-281
The Role of Parenting Styles and Parents’ Involvement in Young Children’s Videogames Use (Heqing Huang, You Zhou, Fangbing Qu, Xiaocen Liu)....Pages 282-294
The Relation Between Video Game Experience and Children’s Attentional Networks (Hui Li, Muyun Long, Kaveri Subrahmanyam)....Pages 295-304
Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? (Xiaocen Liu, Heqing Huang, Kai Yu, Donghui Dou)....Pages 305-317
Relationship Between Young Children’s Problematic Behaviors, Videogaming Status, and Parenting Styles (Fangbing Qu, Changwei Gu, Heqing Huang, Aozi Zhang, Meng Sun, Xiaocen Liu)....Pages 318-329
Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play (Dines Rae Selvig, Henrik Schoenau-Fog)....Pages 330-349
Brain-Controlled Drone Racing Game: A Qualitative Analysis (Dante Tezza, Derek Caprio, Sarah Garcia, Blanche Pinto, Denis Laesker, Marvin Andujar)....Pages 350-360
An Analysis of Engagement Levels While Playing Brain-Controlled Games (Dante Tezza, Derek Caprio, Blanche Pinto, Isabella Mantilla, Marvin Andujar)....Pages 361-372
Front Matter ....Pages 373-373
A Cooperative Storytelling Card Game for Conflict Resolution and Empathy (Byung-Chull Bae, Hyun-Jee Kim)....Pages 375-384
A Self-adaptive Serious Game for Eye-Hand Coordination Training (Leonardo Cardia da Cruz, César A. Sierra-Franco, Greis Francy M. Silva-Calpa, Alberto Barbosa Raposo)....Pages 385-397
Serious Game Design for and with Adolescents: Empirically Based Implications for Purposeful Games (Barbara Göbl, Dayana Hristova, Suzana Jovicic, Helmut Hlavacs)....Pages 398-410
Games for Cybersecurity Decision-Making (Atif Hussain, Kristen Kuhn, Siraj Ahmed Shaikh)....Pages 411-423
Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): From the Requirement Gathering to Its Initial Evaluation (Kamran Khowaja, Dena Al-Thani, Asma Osman Hassan, Asadullah Shah, Siti Salwah Salim)....Pages 424-437
WeRehab: Assisting Cannabis Rehabilitation via Mobile Application (Yuan Long, Kuang-Yuan Huang)....Pages 438-447
Learning Programming in Virtual Reality Environments (Flornaldine Pierre, Fan Zhao, Anna Koufakou)....Pages 448-457
Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation (Pengyu Patrick Ren, Zhenyu Cheryl Qian, Jung Joo Sohn)....Pages 458-470
Adaptive Puzzle Generation for Computational Thinking (Marco Scirea)....Pages 471-485
A Systematic Review of Game Learning Research in China (Jingying Wang, Qianru Song, Shoubao Gao, Yuhong Tao)....Pages 486-502
Conceptual Change in Preschool Science Education: Evaluating a Serious Game Designed with Image Schemas for Teaching Sound Concept (Yiqi Xiao, Chenhan Jiang)....Pages 503-520
A Mixed Method Approach to Evaluate Web 2.0 Applications in Business Games (Susann Zeiner-Fink, Anne Goy, Angelika C. Bullinger)....Pages 521-531
Correction to: Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment (Owen Schaffer)....Pages C1-C1
Back Matter ....Pages 533-534

HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings [1st ed.]
 9783030501631, 9783030501648

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