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English Year 2011
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Imagined contexts can be a source of knowledge, a source of conceptual clarification, and a source of insight. Literatur
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Video games today permeate our everyday existence. They immerse players in fascinating game-worlds and exciting experien
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Challenging the tidy links among authorial position, narrative perspective, and fictional content, Stephen Hong Sohn arg
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Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language,
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We cannot think of modern society without also thinking of video games. And we cannot think of video games without think
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This edited collection investigates the kinds of moral reflection we can undertake within the imaginative worlds of lite
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In this pioneering new book, authors Klastrup and Tosca explore the many ways that transmedial worlds are present in peo
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While all media are part of intermedial networks, video games are often at the nexus of that network. They not only empl
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