GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation [2, 1 ed.] 0321335597, 978-0321335593

This sequel to the best-selling, first volume of "GPU Gems" details the latest programming techniques for toda

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Table of contents :
Cover......Page 1
Visual Table of Contents......Page 2
Contents......Page 8
Foreword......Page 30
Preface......Page 32
Contributors......Page 36
Part I - Geometric Complexity......Page 51
Chapter 1 - Towards Photorealism in Virtual Botany......Page 55
Chapter 2 - Terrain Rendering Using GPU-Based Geometry Clipmaps......Page 74
Chapter 3 - Inside Geometry Instancing......Page 93
Chapter 4 - Segment Buffering......Page 114
Chapter 5 - Optimizing Resource Management with Multistreaming......Page 119
Chapter 6 - Hardware Occlusion Queries Made Useful......Page 135
Chapter 7 - Adaptive Tesselation of Subdivision Surfaces with Displacement Mapping......Page 153
Chapter 8 - Per-Pixel Displacement Mapping with Distance Functions......Page 167
Part II - Shading, Lighting, and Shadows......Page 181
Chapter 9 - Deferred Shading in S.T.A.L.K.E.R.......Page 185
Chapter 10 - Real-time Computation of Dynamic Irradiance Environment Maps......Page 208
Chapter 11 - Approximate Bidirectional Texture Functions......Page 218
Chapter 12 - Tile-Based Texture Mapping......Page 229
Chapter 13 - Implementing the Mental Images Phenomena Renderer on the GPU......Page 241
Chapter 14 - Dynamic Ambient Occlusion and Indirect Lighting......Page 263
Chapter 15 - Blueprint Rendering and "Sketchy Drawings"......Page 274
Chapter 16 - Accurate Atmospheric Scattering......Page 292
Chapter 17 - Efficient Soft-Edged Shadows Using Pixel Shader Branching......Page 308
Chapter 18 - Using Vertex Texture Displacement for Realistic Water Rendering......Page 322
Chapter 19 - Generic Refraction Simulation......Page 334
Part III - High-Quality Rendering......Page 345
Chapter 20 - Fast Third-Order Texture Filtering......Page 349
Chapter 21 - High-Quality Antialiased Rasterization......Page 366
Chapter 22 - Fast Prefiltered Lines......Page 380
Chapter 23 - Hair Animation and Rendering in the Nalu Demo......Page 395
Chapter 24 - Using Lookup Tables to Accelerate Color Transformations......Page 415
Chapter 25 - GPU Image Processing in Apple's Motion......Page 427
Chapter 26 - Implementing Improved Perlin Noise......Page 443
Chapter 27 - Advanced High-Quality Filtering......Page 451
Chapter 28 - Mipmap-Level Measurement......Page 470
Part IV - General-Purpose Computing on GPUs - A Primer......Page 483
Chapter 29 - Streaming Architectures and Technology Trends......Page 487
Chapter 30 - The GeForce 6 Series GPU Architecture......Page 501
Chapter 31 - Mapping Computational Concepts to GPUs......Page 522
Chapter 32 - Taking the Plunge into GPU Computing......Page 538
Chapter 33 - Implementing Efficient Parallel Data Structures on GPUs......Page 549
Chapter 34 - GPU Flow-Control Idioms......Page 574
Chapter 35 - GPU Program Optimization......Page 583
Chapter 36 - Stream Reduction Operations for GPGPU Applications......Page 598
Part V - Image-Oriented Computing......Page 615
Chapter 37 - Octree Textures on the GPU......Page 618
Chapter 38 - High-Quality Global Illumination Rendering Using Rasterization......Page 637
Chapter 39 - Global Illumination Using Progressive Refinement Radiosity......Page 656
Chapter 40 - Computer Vision on the GPU......Page 669
Chapter 41 - Deferred Filtering: Rendering from Difficult Data Formats......Page 687
Chapter 42 - Conservative Rasterization......Page 696
Part VI - Simulation and Numerical Algorithms......Page 710
Chapter 43 - GPU Computing for Protein Structure Prediction......Page 713
Chapter 44 - A GPU Framework for Solving Systems of Linear Equations......Page 721
Chapter 45 - Options Pricing on the GPU......Page 737
Chapter 46 - Improved GPU Sorting......Page 750
Chapter 47 - Flow Simulation with Complex Boundaries......Page 764
Chapter 48 - Medical Image Reconstruction with the FFT......Page 782
Index......Page 802

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation [2, 1 ed.]
 0321335597,  978-0321335593

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