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Get Strong at Tes u ji

Digitized by the Internet Archive in 2022 with funding from Kahle/Austin Foundation

https://archive.org/details/getstrongatgoserO006unse

Get Strong at Go Series, Volume 6

GET STRONG AT TESUJI Compiled by Richard Bozulich

Kiseido Publishing Company Tokyo, Santa Monica, Amsterdam

Published by Kiseido Publishing Company Kagawa 4-48-32, Chigasaki-shi Kanagawa-ken, Japan 253-0082

Copyright ©1996 by Richard Bozulich

Allrights reserved according to international law. No part of this book may be reproduced by any mechanical, photographic, or electronic process, nor may it be stored in a retrieval system, transmitted, or otherwise copied for public or private use without the written permission from Kiseido Publishing Company.

ISBN 978-4-906574-56-8

All problems in this book were taken with permission from

Tesuji Kyoka Sho Published by the Nihon Ki-in

First Printing September 1996 Revised edition 2020

Contents et coy hoe Pe EC

@) ie

OT

«FP fap te:

Some Important Terms and Concepts

Tesuji Problems

...........-.

SYORG2 Ca)

ee

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Preface Tesujis are a skillful moves which accomplish some clear tactical objective, such as capturing a group, rescuing one of your own groups, linking up your stones, separating your opponent’s stones, making good shape, etc. Skill in finding tesujis is the foundation of middle-game strength. Reading ability is also required, but if you know the kind of moves, i.e. tesujis, to look for, the sequence to your final objective often becomes instantly clear and a lot of brute-force analysis can be avoided. There are many different kinds of tesujis — cuts, attachments, placements,

hanes, descents,

insertions,

wedge-ins,

throw-ins



and

familiarity with these kinds of tesujis will give you the ability to recognize the tesuji applicable in a position at a glance. How does a go player, aspiring to become a dan-level player attain familiarity with all these different kinds of tesujis? The fastest way is to solve tesuji problems. The problems don’t have to be difficult; in fact, easy problems are the most beneficial, especially the ones that clearly illustrate the basic idea of a tesuji and do not involve long and complicated solutions. In addition, you should solve a large number of such problems. The familiarity that you will acquire by doing this will give you the ability to instantly recognize the right tesujis in your games. It is the aim of this book to provide the reader with hundreds of basic tesujis problems. These problems are not particularly difficult and they should be accessible even to beginning players around 25-kyu. However, it is surprising how even dan-level players miss some of these simply tesujis in their games. Six problems are presented on a page, and the level of difficulty for each set of problems will differ. Beginning players may want to solve only the simple problems first, then go back and do the more

difficult ones later.

Stronger players can use this book as a tool to hone their tesuji intuition. If used in this way, it is best to spend no more than 10 seconds a move. But whatever your kyu-level and whatever way you choose to use this book, you will notice a marked imporvement in your game after you have worked through the 534 problems in this book. Finally, Iwould like to thank the Nihon Ki-in for allowing me to use the

problems in this book, all of which were taken from their publication entitled Tesuji Kyoka Sho. Richard Bozulich

September 1996 —_—iyv —

Some Important Terms and Concepts This section introduces a number of basic Japanese and English go terms that are used in this book. Most of these terms can be found in any beginner’s go book, but we define them here for the benefit of readers who may not be

familiar with them. aji

Aji refers to the latent possiblities that exist in a position. Although these possiblities may never be realized, their existence influences the course of the game and enables certain moves to be made. In Dia. 1a, the marked white stone in the corner is dead, but it still has aji.

Because of this stone’s aji, White need not fear Black’s pushing through at A, so he can jump to 1, rescuing his three stones at the top.

If Black does push through and tries to confine White to the top with 1 and 3 in Dia. 1b, White ataris with 4. After Black defends with 5, the aji of the

marked stone comes to life and White captures Black’s stones on the right with 6 and 8. atari Atari is a threat to capture a stone or a group of stones on the next move. The white stone in Dia. 2a is in atari. If White doesn’t defend by extending to A, Black may capture it with 1 in Dia. 2b. The result of this capture is shown in Dia. 2c.

Dia. 2a

Dia. 2b _V—_

Dia. 2c

gote

Gote is a move which does not require an answer. Compare sente. hane Hane is a diagonal move played from a friendly stone in contact with an enemy stone. Black 1 in Dia. 3a is a hane against a lone white stone. White 1 in Dia. 3b is another example of a hane.

ko

Ko isa situation of repetitive capture. In Dia.4a, Black can capture a white stone, which he does with 1 in Dia. 4b. At this point it you might think White could immediately recapture at A in Dia. 4c, but this would lead to an endless repetitive capture and recapture. When such a situation occurs in a game, there is a rule which stipulates that the player whose stone is captured must make a move elsewhere before he can come back and recapture.

ladder A ladder is a sequence of moves in which one side keeps giving atari to the other until the stones are driven to the edge of the board or into friendly stones and captured. In Dia. 5, Black ataris with 1 and, up to 22, the white stones are driven to the edge. After Black 23, White cannot get out of atari.

miai Miuai are points of approximately equal value. If your ooponent takes one of them, you can (and usually must) take the other. For example the points —Vyj] —

Aand B in Dia. 6 are miai, so White is alive. If Black plays A, White can make

two eyes by playing at B; on the other hand, if Black plays B, White can make his second eye by playing at A. A

Dia. 5

ponnuki Ponnuki is the shape made when a stone is captured by four enemy stones. In Dia. 2b, Black captures a white stone. The shape resulting from this capture, shown in Dia. 2c, is a ponnuki. See atari.

seki Seki is a situation in which neither of two groups of opposing stones has two eyes, but neither side can attack the other without losing his stones. A ‘stalemate’ between two or more groups. In Dia. 7, the two marked groups are in a seki.

sente

A move that must be answered. Compare gote. tesuji A skillful move which accomplish some clear tactical objective, such as

capturing a group, rescuing one of your own groups, linking up your stones, separating your opponent’s stones, making good shape, etc. thick A position is called ‘thick’ if it has few or no defects, i.e., cutting points.

—Vvli



— vill —

Tesuji Problems

Black to play in all problems.

Find the best move and the strongest follow-up for both sides. Assume that all ladders are favorable for Black. You may think about the problem for as long as you want.

The level of the problems range from easy to difficult. Problems on the same page may differ in difficulty. The number of stars indicate the difficulty: One star: Easy problems Two stars: Intermediate problems

Three stars: Advanced problems

Four stars: Difficult problems

Tesuji Problems Problem 1

=

Problem 2

How should Black play in this position?

How should Black defend his corner?

Problem 3

Problem 4

BEE acu Past ll What is the best way for Black to make thickness?

Should Black defend or attack?

Problem 5

oo Problem 6

How does Black make good shape in this position?

What is Black’s strongest move in this position?

=. ee

Tesuji Problems

Answer 1: atari The atari of Black 1 is the only

Answer 2: diagonal connection The diagonal connection of Black1

move. This forces White to make bad

makes good shape. If Black 1 at ‘a’,

shape. Black can now defend at 3.

White will slide to ‘b’, and Black’s stones will be without a base.

Answer 3: wedging in Wedging in with Black 1 creates three cutting points. Black getsthebetter position with 5 and 7.

Answer 4: connecting Connecting with Black 1 is a calm move. Black gets the better position after 3. Black must not use 1 to cut at ‘a’ or ‘b’.

Answer 5: atari Answer 6: extending Black must make good shape by The extension of Black 1 is an imfirst playing atari at 1, then extending _ portant point. It forces White to make to 3. After White 4, it would be too

shape with 2, so Black ends in sente. It

small for Black to defend his stone on the second line.

would be very big for White to play at ie



Tesuji Problems Problem 7

Problem 8

Ww aK How should Black defend his corner?

Problem 9

How should Black play next?

Problem 10

reat ei Binioie [iea A EP al fliseaat delta PIE aS a i Malic} Map afasll? dom, Should Black play an aggressive or a defensive move in this position?

What is the best way for Black to defend his corner?

Problem 11

Problem 12

How should Black defend his stones in the corner?

How should Black play in this position?

ee

Tesuji Problems

Answer 7: bumping Striking at the head of two white

Answer 8: bumping Bumping against the white stone

stones with 1 is best because itreduces their liberties. Black 1 at‘a’istoomild.

with Black 1 forces White to defend at 2. Next, Black can atari at ‘a’, then capture the white stone on the left.

Answer 9: cutting

Answer 10: hane

Since Black can capture a white

After the hane of 1, Black can solid-

stone, he should cut atl andatariwith — ify his corner with the sequence to 5. 3. Black will suffer a loss if he pasBlack 1 at ‘a’ is an overplay: White sively plays 1 at ‘a’. responds with 2, aiming to cut at 3.

Answer11: bumping Bumping against the white stone with 1 forces White to extend to 2. Black loses this forcing move if he lets White play here first.

Answer 12: drawing back Drawing back with Black 1 is the joseki move in this position. Next, Black aims to cut at ‘a’.

any ee

Tesuji Problems Problem 13

Problem 14

How should Black defend his corner?

How should Black defend his corner?

Problem 15

Problem 16

How should Black defend his corner?

How should Black reduce White’s corner territory?

Problem 18

Problem 17

ae SSG

‘Ogee radius Lialinoaciwe sie

Should Black make an aggressive or a defensive move?

=

Where is the vital point for Black in this position? ae

Tesuji Problems

Answer 13: diagonal connection The diagonal connection of Black 1 is a flexible move which makes good shape and enables Black to link up with his stone on the right.

Answer 14: diagonal connection The diagonal connection of Black 1 is the best way to defend against White ‘a’. After 3, White plays elsewhere.

Answer 15: descending Descending with Black 1 secures the corner. Black now has a base to

Answer 16: cutting 6: connects at 1 Black should cut at 1, squeeze with

attack the three white stones.

3 and 5, then connect

at 7. Always

force before defending.

Answer 17: crawling Black

should

crawl

Answer 18: hane

at 1. Next,

Rather than taking the corner, it is

Black can capture two white stones at either ‘a’ or ‘b’.

more urgent to keep the white stone on the right separated from its allies on the left. Moreover, Black 1 creates

cutting points in White’s position. os pres

Tesuji Problems Problem 19

Problem 20

What is Black’s best move in this position?

Black should establish a presence in the corner. Which is the best point?

Problem 21

Problem 22

How should Black make good shape for his stones on the outside?

Should Black attack or defend?

Problem 23

Problem 24

How should Black play in this position?

If you are faced with this position ina game, the right move should occur to you instinctively.

ae5°)ae

Tesuji Problems

Answer 19: cutting Black should cut at 1. White has no

Answer 20: jumping in Black should jump in with 1. White

choice but to atari at 2 and live with

_ will exchange ‘a’ for ‘b’, but Black is

the sequence to 6. Next, Black ‘a’ isa thick move.

thick above, so he need not worry about the cutting points.

Answer 21: bumping Black 1 is an aggressive bump against the white stone. After White

Answer 22: connecting The connection of Black 1 is a quiet move which waits to see how White

defends with 2, Black makes thickness

_ will defend against the cuts in his po-

with 3. He can now even sacrifice a __ sition. stone on the left.

Answer 23: pushing through Black should push through with 1

Answer 24: atari The atari of Black 1 has a good feel

to create cutting points in White’s po-

to it. If White ccnnects at ‘a’, he is left

sition. Next, Black will defend at ‘a’or eur

with bad shape.

mee se

Tesuji Problems Problem 25

Black has two cutting points in his position. How should he defend?

Problem 26

What is the most profitable way for Black to take the corner?

Problem 27

How should Black defend his cor-

Problem 28

How

can

Black

take the corner

away from White?

ner?

Problem 29

Problem 30

How should Black capture the isolated white stone in the corner?

How does Black best utilize his three lost stones?

Tesuji Problems

Answer 25 : extending The extension of Black 1 is big. If White ‘a’, Black will play ‘b’. Blacklat ‘a’ is too submissive.

Answer 26: atari The atari of Black 1 is the tesuji. If White 2, Black takes the corner by squeezing with 3 and 5

Answer 27: the diagonal connection The diagonal connection of 1 is an

Answer 28: attaching The attachment of Black 1 is a hard

efficient move because it defends allof

move

Black’s cutting points. White ‘a’ isnmo longer sente.

quence Black 2—-White 6-Black ‘a’ will follow.

to see. If White 2 at 3, the se-

Answer 29: atari

Answer 30: cutting

The atari of Black 1 is the best way to capture the white stone. If Black ataris with ‘a’, White ‘b’ becomes a__ forcing move.

Black must first squeeze with 1 and 3, forcing White to connect above 2 with 4. Next, Black squeezes again with 5 and 7, sacrificing two stones for thickness.

Se

Tesuji Problems Problem 31

Problem 32

Ww Ww How can Black kill the three white stones on the right? Problem 33

How should Black capture the lone white stone in the corner?

Problem 34

Hb: hci Fi ies (hla a Seatabae ey.

escer ce

Cc we tet

How can Black get the advantage in this’ position?

Black to capture the five white stones on the bottom right.

Problem 35

Problem 36

How can Black best utilize his three

captured stones at the bottom?

eh

How should Black capture the lone white stone in the corner?

Tesuji Problems

Answer 31: descending Descending with Black 1 is the key

Answer 32: atari Black should atari with 1, then, af-

move. White 2 is now useless; White

ter White 2, go on to capture the two

has no follow-up move because he is short of liberties.

white stones with 3. If 1 at 2, Black will

Answer 33: connecting Connecting at Black 1 reduces the liberties of White’s two-stone group. After the exchange of 2 for 3, Black will

have the advantage.

Answer 35: cutting The cut of Black 1 is a sharp move. If White 2 at ‘a’, the sequence Black “‘b’-White ‘c’—Black ‘d’ results in a ko.

lose his two stones on the right.

Answer 34: connecting Black connects at 1 and makes an

eye in the corner. The fight is over. If Black 1 at ‘a’, White throws in at 1 and starts a ko.

Answer 36: capturing Capturing witn Black 1 is the right direction. If Black 1 at ‘a’, White ‘b’

becomes a forcing move.

Si

Tesuji Problems Problem 37

Problem 38

How should Black play in this position?

How should Black defend his stones in the corner?

Problem 39

Problem 40

Black to kill White’s three stones in the corner.

How does Black defend his stones in the corner?

Problem 41

Problem 42

Ww Ww Ww Black to capture the three white stones in the corner.

Black to capture the three white stones in the corner.

ake

Tesuji Problems

Answer 37: blocking Black must block at 1 to keep the white stones confined to the corner and prevent his own stones from being separated. This is a thick move.

Answer 39: hane

The hane of Black 1 is the tesuji. If White ataris with 2, Black squeezes with3 and 5. The white stones are now

Answer 38: turning Black must defend his cutting point by turning at 1. White 2 and 4 are now necessary, so Black ends in sente. If Black 1 at 2, White will end in sente.

Answer 40: hane The hane of Black 1 is the vital point. After 3, White is left with a weakness at ‘a’ and the marked stone

captured. If Black plays 1 at 2, he will lose the capturing race.

becomes quite troublesome for White.

Answer 41: wedging in fiat l By wedging in at 1, Black reduces

Answer 42: cutting 7: at 1; 8: at 3 Black 1 and 3 are a brilliant tesuji

the number of white liberties. After White 6, Black throws in at 1 with 7

and White loses the capturing race.

fe

combination. After White 6, Black throws in at 1 with 7, White captures with 8 at 3, and Black wins the capturing race when he plays 9. ee

Tesuji Problems Problem 43

Problem 44

Black to capture the seven white stones at the bottom.

Black to rescue stones on the left.

Problem 45

his five white

Problem 46

Baka slns leroy ne eam) eae eee at

Black to capture the six white stones in the corner.

Black to capture the five white stones in the corner.

Problem 48

Problem 47

| &

O

Black to capture four white stones at the bottom.

Black to rescue his four stones on the left.

= pe

Tesuji Problems

| aise So Answer 43: throwing in If Black throws in at 1, there is no

way that White can kill the black stones because Black’s group has an eye and White’s group doesn’t.

|

Answer 44: cutting Black should cut at 1. If White 2, Black connects at 3 and, because White is short of liberties, Black wins the cap-

turing race.

+

185 Answer 45: attaching Black can win the capturing race by attaching at 1. If Black 1 at ‘a’, White plays at 1 and gets a ko.

Answer 47: throwing in Black throws in at 1. After White 2, Black will capture the four white stones on the right. The weakness at ‘a’ is now eliminated.

eirie'e

®50000__Answer 46: the placement If Black makes the placement at 1,

Black easily wins the capturing race. If Black 1 at 2, White gets a ko with 1.

Answer 48: attaching Attaching with 1 is the tesuji that gives Black the advantage in the capturing race. If White 2 at 3, Black will

cut at 2.

;

Tesuji Problems Problem 49

Problem 50

Black to capture the four white stones in the corner.

Black to capture the five white stones in the corner.

Problem 51

Problem 52

OO

%

Ww oa

Black to capture the six white stones in the corner.

Black to capture the three white stones in the corner.

Problem 53

Problem 54

eo e Black to capture the five white stones at the bottom. ee

Ww Ww

Black to capture the three white stones at the bottom.

Tesuji Problems

Answer 49: throwing in

Answer 50: attaching

Black throws in with 1, sacrificing a stone to reduce the number of White’s liberties. After Black 3, all the white stones in the corner are dead.

After Black attaches at 1 and descends to 3, all of White’s resistance

collapses. If Black 1 at ‘a’, White blocks with 2 and gets a ko.

Answer 51: crawling Crawling at Black 1 is the tesuji. However, when you play this move, you must be aware of the follow-up of Black 3 and 5.

Answer 52: attaching 9: throws in at 1; 10: captures at 5 Black attaches at 1. The sequence to Black 11 is known as the ‘stone tower’ tesuji.

@O

ee

:

Answer 53: connecting The connection of Black 1 makes an eye. After this, White can’t win the capturing race.

Ga

a Answer 54: bumping Bumping against White with 1 kills the white stones. If Black 1 at ‘a’, White

will play at 1 and get a ko.

Tesuji Problems Problem 55

Problem 56

How can Black rescue his four stones on the left?

Black to link up his four stones on the left with their allies on the right.

Problem 57

Problem 58

Black to capture three white stones and rescue his own in the corner.

Black to capture the four white stones on the right.

Problem 59

Problem 60

Black to capture the three white stones at the bottom.

Black to rescue his two stones on the right.

Eas) (eee

Tesuji Problems

Answer 55: hane The hane of Black 1 is the correct

tesuji to win the capturing race. cause

White

Be-

is short of liberties, he

can’t play on the right or at ‘a’.

Answer 56: sliding Black can link up all his stones by sliding to 1. If Black 1 at ‘a’, White will play at 1 and capture the black stones on the left.

Answer 57: attaching If Black attaches at 1, White can’t link up to his stones on the right. After 3 and 5, Black captures five white

Black should turn at 1. If White 2, Black cuts at 3, and White’s stones are short of liberties. With 5, Black wins

stones.

the capturing race by one move.

Answer 58: turning

a

Answer 59: descending The descent of Black 1 leaves White short of liberties. After 3, Black wins

the capturing race by one move.

Answer 60: The diagonal attachment The diagonal attachment of Black 1 wins the capturing race because it deprives White of a move at ‘a’.

Tesuji Problems

Problem 61

Problem 62

What is the most efficient way for Black to defend his three stones?

White is threatening to cut. How should Black defend?

Problem 63

Problem 64

Ww Ww How should Black attack White’s stones?

Black to capture the four white stones on the right.

Problem 65

Problem 66 --|

Ww

Ww How can Black link up his stones in the corner with their allies on the right?

aa

A black stone is in atari. What should Black do?

Tesuji Problems

a

b

Answer 61: diagonal connection The diagonal connection of Black 1 is a flexible move. If White ‘a’, Black will play ‘b’ and end in sente.

Answer 62: diagonal connection The diagonal connection of Black 1 protects both the cutting point at ‘a’ and the corner territory. If Black 1 at ‘a’, White will slide to ‘b’.

Cc

Answer 63: the knight's move Answer 64: throwing in The knight’s move of Black 1 is the Black can utilize his wall on the correct shape in this position. The se- _ right by throwing in at 1. After White quence White ‘a’—Black “‘b’-White ‘c’ 2, Black continues to atari with 3. will follow. White loses the capturing race.

Answer 65: blocking Answer 66: atari Blocking with 1 is Black’s only Black takes the corner by sacrificmove. White captures a stone with 2, _ ing a stone with the atari of 1. If Black but Black ataris with3 and links uphis 1 at 2, Black’s position would collapse stones. after White 1.

we

a

Tesuji Problems Problem 67

Problem 68

Ww w Ww One of Black’s stones is in atari. What should Black do?

White is threatening to cut. How should Black defend?

Problem 69

Problem 70

How does Black capture the two white stones at the bottom?

Black to link up his two groups above and below.

Problem 71

Problem 72

Ww Black to capture two white stones.

Black to rescue his five stones on the left and capture four of White’s.

ca | oom

Tesuji Problems

Answer 67: atari The atari from underneath is the best move. Black gets alot of territory

Answer 68: attaching The attachment of 1 enables Black to defends against the cut and escape

after he connects at 3.

into the center with 7. If Black 1 at 5,

White plays 3 and Black is in trouble.

SUSE mela eles elas | emA Gn ek BielSay seal Answer 69: descending Descending with Black 1 is an effective move. It defends the cut at ‘a’ and captures two white stones.

Answer 70: nose attachment Black 1 is the famous ‘nose’ attachment. With the sequence to 7, Black saves his three stones in the corner.

-Oina Answer 71: diagonal attachment The diagonal attachment of Black 1 is a sharp move. As the sequence to5 shows, White’s stones can’t escape.

Answer 72: diagonal move When Black plays the diagonal move of 1, White is unable to win the capturing race because he is short of liberties.

Tesuji Problems Problem 73

Problem 74

|© | @ Black to link up his stones on the left with their allies on the right.

Black to capture the five white stones on the right.

Problem 75

Problem 76

Black to rescue his stones in the

corner and capture four of White’s.

Black to rescue his three stones on

the lower right.

Problem 77

Problem 78

Black to link up his stones on the Black to rescue his three stones on lower right with their allies on the left. _the left and capture two of White’s.

ee gee

Tesujt Problems

Answer 73: diagonal move Black can link up with his stones on the left with the diagonal move of 1. If White ataris with 2, Black plays 3. If White captures two stones, Black re-

Answer 74: diagonal attachment Black wins the capturing race with the diagonal move of 1. White is short of liberties, so he can’t play at ‘a’ or ‘b’.

captures one stone.

Answer 75: atari

Playing the atari at 1 then drawing back with 3 is the tesuji combination. If Black 3 at ‘a’, it becomes a ko after White 4.

Answer 77: diagonal move The diagonal move of 1 enables Black to link up his two stones to the ones on the left. If White 2 at 3, Black

Answer 76: diagonal move Black wins the capturing race by playing the diagonal move of 1. If Black 1 at ‘a’, White plays 2 and Black loses.

Answer 78: diagonal move Black can save his three stones with the diagonal move of 1. If White 2 at 4, Black captures with 5.

wins the capturing race by cutting at om me TR,

Tesuji Problems

Problem 79

Problem 80

eet aii laa | @| eee_2@.

f

bedledida eid dealer

What is the most profitable way for Black to attack the white stones?

Black to rescue his four stones on the right and capture five of White’s.

Problem 81

Problem 82

How should Black play in this position?

Black needs to strengthen both of his positions on the right and the left. How can he do this?

Problem 83

Problem 84

Ww Ww How should Black play in this position?

How should Black play in this position?

eae Gs.

Tesuji Problems

HOOF ESbad

feb

Answer 79: peeping Black leaps into White’s sphere of influence with 1, greatly reducing his territory. If White 2 at3, Black willplay ‘as

Answer 80: diagonal move The diagaonal move of 1 saves the four black stones. White can resist with 4, but Black captures three stones with 5.

Answer 81: extending Extending to Black 1 is a good

Answer 82: cutting Before defending at ‘a’, Black

move. If Black played 1 at 3, White would atari at 1 and confine Black to the corner.

should cut with 1 and squeeze with 3 and5.

Answer 83: connecting Answer 84: attaching The problem here is where to conBlack must sacrifice his two stones nect. Black 1 is the most urgent point. at the edge by attaching with 1. If After 3, Black ends with good shape. _ Black 1 at 3, White will cut at ‘a’.

Oey

Tesuji Problems Problem 85

Problem 86

How should Black play in this position?

How should Black attack White’s stones at the bottom?

Problem 87

Problem 88

Ww

What is the most efficient way for White is threatening to become Black to capture the two white stones? _ thick above. What should Black do?

Problem 89

Problem 90

How can Black link up his stones Black to play and get the territory on the left with their allies on the _ in the corner. right? eet | ee

Tesuji Problems

Answer 85: connecting Answer 86: two-step block Connecting at 1 is the proper The two-step block of Black 1 is a move. Black 1 at ‘a’ makes bad shape __ strong move. After Black 3, White has and is a crude move. two weaknesses: ‘a’ and ’b’.

Answer 87: atari The atari at 1 forces White into a bad shape. After this, Black can go

Answer 88: cutting Cutting with 1 is a strong move. If White 2, Black plays 3. If White pushes

after the two white stones at the bot-

down with a’ instead of 2, Black will

tom with 3.

play 3 at 2, getting a thick position on the outside.

Answer 89: cutting The cut at 1 is a brilliant tesuji. If

Answer 90: crawling Crawling with 1 is a big move. If

White ‘a’, Black ‘b’;ifWhite ‘c’ instead,

White 2 at 3, Black will play 2. Black

Black ‘d’.

will suffer a big loss if he plays 1 at 3. py

ee

Tesuji Problems Problem 91

Problem 92

w Ww Black to link up his three stones on the left to the outside.

Black to separate the three stones on the right from the corner.

Problem 93

Problem 94

Black to capture White’s two endangered stones.

One of Black’s stones is in atari. What should he do?

Problem 95

Problem 96

How can Black capture the four white stones on the left?

How can Black capture four white stones on the left?

SS)

ee

Tesuji Problems

Answer 91: cutting Black

cuts

with

1, leaving

the

points at ‘a’ and ‘b’ in reserve. This move saves the three black stones on the left.

Answer 93: net Catching the two white stones in a net with 1 is a sharp move. In the capturing race up to 11, White has only two liberties against Black’s three.

Answer 95: descending Descending with 1 is a calm move. Next, the hane of 3, followed by 5, is

the correct order of moves.

Answer 92: cutting The cut at Black 1 deprives White of much of his territory at the bottom. If Black 1 at 3, White will atari at ‘a’ and capture these two black stones.

Answer 94: atari The atari of Black 1 makes good shape. Black is left with bad shape if he connects at ‘a’. White would respond at 1.

Answer 96: hane

Simply playing the hane at 1 is the correct tesuji. After Black 3 and 5, White finds himself short of liberties.

Tesuji Problems Problem 97

Problem 98

| | @eae |_| |

L@OOotoOtH Set alia al yaa

ama

gy

How should Black attack the white stones?

In this problem, the order of moves is important.

Problem 99

Problem 100

Should Black simply defend or is Black to rescue his four stones on there something else he should do _ the right.

first?

Problem 101

Problem 102

Ww Black to capture some stones in the corner.

Black to capture all the white stones in the corner.

S45;

Tesuji Problems

Answer 97: pushing through Pushing through and cutting with

Answer 98: extending Before playing the atari of 3, Black

1 and 3 is the tesuji combination. Next,

must extend to 1. Otherwise

Black threatens to play ‘a’ or ’b’.

tension will not be a forcing move.

this ex-

Answer 99: atari The exchange of Black 1 for White 2 is to Black’s advantage. This move must be played before Black defends

Answer 100: attaching The attachment of Black 1 makes White’s group short of liberties. If Black 1 at 3, White 1 turns the corner

at 3.

into a ko.

Ie) O Answer 101: atari

Answer 102: descending

Sometimes, even strong players 5: to the right of 1 miss this move. In any case, the atari By descending to 1, Black sets up of Black 1 is the most profitable way to _the famous ‘stone tower’ shape. After play. 5, Black captures the white stones.

en

eee

Tesuji Problems Problem 103

Problem 104

O®@ Ww Black to rescue his two stones in

the corner and capture four of White’s.

Black to rescue his three stones in

|the corner and capture four of White’s.

Problem 105

Problem 106

Oar How can Black win this capturing race?

Black’s stone in the corner is quite resilient. How can Black capture the three white stones on the right?

Problem 107

Problem 108

@)

@0O08

sy

&

It looks as if there is a ko, but Black

can capture White unconditionally.

ve xe

How can Black capture some white

stones?

ee Ge

Tesuji Problems

a Answer 103: descending Black takes the vital point by descending to 1. If Black rushes to fill a white liberty with 1 at ‘a’, White turns the corner into a ko by throwing in with 1.

Ie)

Answer 104: diagonal connection The diagonal connection of 1 gives Black an eye in the corner. Black now wins the capturing race.

Se

Answer 105: hane In this shape, the simple hane, followed by the connection of 1, cleanly kills White. The simple way is always best.

Answer 106: descending Black 1, not ‘a’, is the correct direction to descend. If White 2 at ‘a’, Black

will capture at 2.

OO® a

Answer 107: connecting If Black makes an eye by connecting at 1, he will capture the five white stones above. White is short of liberites, so he can’t play at ‘a’.

eed

Answer 108: cutting 3: at 1

Black 1 is the only move. If White captures with 2, Black puts the five white stones in atari with 3.

a

Tesuji Problems

Problem 109

Problem 110

Ww w Black can capture some stones in the corner.

white

Black to capture the six white stones in the corner.

Problem 111

2

Problem 112

O

Where should Black play so as to kill the white stones in the corner.

Black to capture the three white stones in the corner.

Problem 113

.

O

Problem 114

| Oe) O

Ww

Black to rescue his three stones in the corner.

*

Ww

Black to capture the five white stones in the corner.

cl) ome

Tesujt Problems

Answer 109: throwing in

Answer 110: filling in a liberty

After Black throws in with 1, White

When you first look at this prob-

seems to have a lot of responses, but

lem it seems as if White has a lot of

whatever

he does, he will lose his _ liberties, but after Black 1, White has

three stones on the right.

only two liberties to Black’s three.

Answer Attaching White’s stones. corner becomes White “b’—Black

Answer 112: sacrificing 3: at 1; 4: left of1 Black keeps White in atari by sacri_ficing stones with 1 and 3. After Black 5, White can’t escape from atari.

111: attaching with Black 1 kills If Black 1 at ‘a’, the ko with the sequence 1—White ’c’.

setennee SeRaean

een

‘oeeae

Answer 113: connecting The connection of Black 1 leaves White with a false eye, so he is unable to put the three black stones in atari. Black can atari, so he kills White.

Answer 114: extending 3; throws in at1 Black extends to 1, sacrificing a stone. If Black 1 at 2, White captures three stones with ‘a’

See Yes

Tesuji Problems Problem 115

Problem 116

Black to capture the three white stones in the corner.

Black to capture the five white stones in the corner.

Problem 117

Problem 118

Ww Ww Black to capture four white stones. Problem 119

©

Black to capture five white stones. Problem 120

O

How does Black capture the four white stones at the bottom?

eo

Black to win the capturing race.

Tesuji Problems

Answer 115: attaching It seems as if White can put up a

Answer 116: inserting If Black inserts a stone between the

stiff resistance, but after attaching

two white ones with 1, after White 2,

with Black 1, followed by 3, White loses the capturing race.

Black throws in at 3, setting up a snapback.

Answer 117: diagonal attachment Answer 118: descending Black can win the capturing race by Descending to Black 1 is the tesuji. playing the diagonal attachment with _ If Black 1 at ‘a’, the corner becomes a 1. White is now unable toatariateither ko. If Black 1 at 2, White will win the ‘a’ or ‘b’. capturing race.

Answer 119: turning By turning at 1, Black leaves White short of liberties. In response to White

Answer 120: drawing back Drawing back with Black 1 is the _tesuji. If Black 1 at 2, White will play at

2, the hane of 3 is Black’s second sur-

1, and Black will find himself caught

prise.

in a snapback.

ey yes

Tesuji Problems Problem 121

Problem 122

How can Black win this capturing race?

How can Black take the territory in the corner?

Problem 123

Problem 124

OO O Black to capture the seven white stones in the corner.

How can Black rescue stones in the corner?

his three

Problem 126

Problem 125

Oe Ww Ww Black to capture the five white stones at the bottom.

Black to capture the three white stones on the left.

sae Ase

Tesuji Problems

Answer 121: turning Black 1 is the tesuji. If Black 1 at 3, White will play 1 and Black is caught in a snapback.

O @0

Answer 122: blocking Blocking with 1 and 3 is the only way to keep the corner territory. White must now play 4, and Black links up with 5.

Answer 123: descending Descending with Black 1 is the only move which will win the capturing

Answer 124: atari Playing atari from the inside is the only way for Black to save his stones

race. If Black 1 at 2, White turns the

in the corner. Against 2, Black 3 fin-

corner into a ko by playing at 1.

ishes off White. Black 1 at 3 results in a ko.

Answer 125: turning

Answer 126: diagonal move

If Black turns at 1, he wipes out all

White resistance. If Black 1 at3, White plays at 1 and the cornerbecomesako.

The diagonal move of 1 is the only

way for Black to keep his stones alive. If Black 1 at 2, White will push through with ‘a’ and kill the black stones.

pay es

Tesuji Problems Problem 127

Problem 128

Apa leer ta ook WwW atSr ee ee Black to rescue his three stones in the corner.

Problem 129

Black to capture the four white stones on the left.

Problem 131

Black to capture the two white stones in the corner.

How should Black play in this position?

Problem 130

Where should Black play so as to win this capturing race? Problem 132

Black to link up all of his stones.

Tesuji Problems

Answer 127: throwing in

Answer 128: atari

Throwing in with Black 1 is the only move. If Black 1 at 2, White will connect at 1 and kill the three black stones in the corner.

Black plays three ataris up to 5. The solitary white stone on the outside is now isolated and Black has made a thick position on the outside.

Answer 129: inserting Inserting with Black 1 is the only

Answer 130: jumping Black should jump to 1, making an

move. If Black 1 at ‘a’, White will win

eye inthe corner. After this, Black wins

the capturing race after he plays at1.

the capturing race.

Answer 131: diagonal move The diagonal move of 1 saves

Answer 132: turning If Black turns at 1, he saves all his

Black’s three stones on the right while _ stones. If White connects at 2, Black 3

killing the two white stones above.

and 5 kill the white stones. eee oe

Tesuji Problems Problem 133

How can Black rescue stones in the corner?

Problem 134

his three

How can Black rescue stones in the corner?

his five

Problem 135

Problem 136

How can Black rescue his four stones on the left?

How should Black play in this position?

Problem 137

Problem 138

How can Black kill the five White stones at the bottom?

How can Black capture the three white stones in the corner?

A

rice

Tesuji Problems

Answer 133: descending Descending with Black 1 is the only move. Against White ‘a’, Black plays ‘b’, and White can’t atari at ‘c’ because

he is short of liberties.

Answer 134: throwing in Black doesn’t have much room to maneuver. He has to hit White at the vital point with the double atari of 1, then atari again at 3.

Answer 135: cutting First, Black must cut with 1. Next, he squeezes with 3 and 5; the white

stones are now captured.

Answer 136: pushing through Black should first play at 1, forcing White to answer with 2. If Black 1 at 3, White connects at ‘a’, then in response

to Black 1, White plays ‘b’.

Answer 137: placement The placement of Black 1 is the vital point of this capturing race. If Black 1 at ‘a’, White will play at 1 and the corner becomes a ko.

G8

Answer 138: wedging in Wedging in with Black 1 is the tesuji. If Black 1 at 2, White will play 2 at 1 and his stones will have four liberties against Black’s three.

Tesuji Problems Problem 139

Problem 140

Black to capture the three white stones on the left.

What is the tesuji combination to kill the white stones in the corner?

Problem 141

Problem 142

Ww ww Where is Black’s tesuji to capture

How can Black kill the five white

stones on the right?

the white stones in the corner?

Problem 144

Problem 143

Black to rescue his two stones in the corner.

an

Black to rescue his six stones on the left.

pe

Tesuji Problems

Answer 139: descending Descending with Black 1 is the correct tesuji. If Black 1 at ‘a’, White will throw in at 1 and win the capturing race.

Answer 140: cutting Cutting with Black 1 and descending to 3 are the tesuji combination. Black loses the capturing race if he squeezes with Black 3 at ‘a’.

Answer 141: placement The placement of Black 1 is the vital point. Black wins the capturing race by one move.

Answer 142: clamping Clamping with Black 1 is the tesuji. Black1 at ‘a’ or at ‘b’ fails.

O b@a

Answer 143: placement The placement of Black 1 is the tesuji to rescue the two black stones in the corner. If Black 1 at ‘a’, White ‘b’. If

Answer 144: cutting 6: at 1 The cut of Black 1, followed by the squeeze of 3 and 5, sets up a ladder

Black ‘b’, White 1 creates a ko.

from Black ‘a’ to Black ‘e’.

eaten

Tesuji Problems Problem 145

ae

Problem 146

ee wv

ve te ve

Black to rescue his three stones in the corner.

Black to kill the three white stones on the side.

Problem 147

Problem 148

Black to prevent the white stones from linking up.

Black to capture the white stones in the corner.

Problem 149

Problem 150

Black to rescue his three stones on the left.

Black to rescue his two stones on the second line.

Tesuji Problems

2@0O Answer 145: attaching Black can win the capturing race by attaching with 1. If Black1at‘a’,White

Answer 146: standing Standing with Black 1 is the tesuji. Black gets aneye in the corner with the

1 turns the corner into a ko.

sequence to 5. If White 2 at 3, Black

wins the capturing by playing ‘a’.

Answer 147: cutting Cutting with Black 1 separates the four white stones on the right from their allies on the left. If White 2 at3,

Answer 148: atari 4: connects (right of 2) Black can capture the white stones in the corner by playing atari with 1

Black captures with ‘a’. If Black 1 at5,

and 3, then connecting at 5.

White links up by playing at 3.

Answer 149: hane Black can kill the white stones by playing the hane of 1, then squeezing with 3 and 5.

Answer 150: atari After playing an atari with 1, Black squeezes with the sequence to 7. After Black 9, White can’t escape atari.

Tesuji Problems

Problem 151

Problem 152

Black to rescue his six stones on the

right.

Black to kill the four white stones

on the left.

Problem 153

Problem 154

Black to rescue his six stones on the right.

Where should Black play to gain the advantage in the corner?

Problem 155

Problem 156

OO 66 Black to rescue his four stones in the corner and kill the six white stones. a

How can Black capture the four |white stones in the corner? ae

Tesuji Problems

Answer 151: atari Answer 152: descending Black first ataris with 1, then deDescending with Black 1 is the testroys White’s eye in the corner by | suji. If Black 1 at2, itbecomesa ko after throwing in with 3. Black now easily the sequence White ‘a’—-Black 3—White wins the capturing race. 8

Answer 153: pushing through Black pushes through with 1, then destroys White’s eye in the corner with 3 and 5. White can never atari

Answer 154: cutting The cut of Black 1 should occur to youinstantly. White can continue with the sequence White ‘a’—Black ‘b’—

Black.

White ‘c’, or White ‘b’—Black ‘a’—White

so ie

Answer 155: descending By descending to 1, Black increases his liberties in this capturing race. If Black 1 at 2, White ataris at 1 and captures Black.

ey

Answer 156: hane The hane of Black 1 captures the white stones in ihe corner with the sequence to 5. If Black 1 at 5, White escapes with 1.

Tesuji Problems

Problem 157

Problem 158

How should Black settle his stones in the corner?

How can Black capture the white stones in the corner?

Problem 159

Problem 160

é

| @

O)

Ww

Black to capture the white stones in the corner.

at the bottom?

Problem 161

Problem 162

FORT Black to capture the four white stones in the corner.

Where is Black’s strongest move in this position?

55 —

Tesuji Problems

a

Answer 157: atari The atari of 1 gives Black good

Answer 158: wedging in Wedging in at 1, followed by the

shape. If White ‘a’ next, Black ’b’; if White ‘c’, Black forces with ‘a’.

ataris of 3 and 5, captures the white stones.

Answer 159: dagonal attachment The diagonal attachment of Black 1 wins the capturing race. If Black 1 at

Answer 160: descending Black wins the capturing race by descending in the corner with 1, fol-

‘a’, White will hane at ‘b’ and Black loses.

lowed by another descent at 3. IfBlack 1 at 3, White 2 at 1 starts a ko.

Answer 161: throwing in Answer 162: connecting Throwing in with 1 is the tesuji. Black must connect at 1. He can After Black 3, White can’t escape from now aim at ‘a’ or ‘b’. White is at a loss atari. Black 1 at 3 fails: White willcon- _ as to how to defend. nect at 1.

Bea

ee

Tesuji Problems

Problem 163

Problem 164

Black to kill the five white stones in the corner.

Where is the vital point for Black in this position?

Problem 165

Problem 166

Black to rescue his two stones in the corner.

Black to kill the three white stones in the corner.

Problem 167

Problem 168

Ww Ww Black to kill four white stones and rescue his three in the corner.

Black to kill the white stones in the corner.

— ai

Tesuji Problems

Answer 163: diagonal attachment Answer 164: hane The diagonal attachment of Black 1 The hane of Black 1 is the vital is a tesuji often used in capturing point of the two white stones. After 3, races. Up to 5, Black captures White. | White must fight by playing ‘a’.

Answer 165: diagonal attachment The diagonal attachment of Black 1 destroys White’s eye shape. After

Answer 166: atari Black comes to life in the middle of White's territory with the atari of 1. If

Black 3, White’s resistance collapses.

White 2 at 3, Black squeezes with 2.

Answer 167: diagonal move The diagonal move of Black 1 makes an eye in the corner and White

Answer 168: turning Since Black has the opportunity, he should turn at 1. This move kills the

dies. If Black 1 at ‘a’, White will play at 1, and it is Black who dies.

white stones in the corner. Now he can come back and capture with 3.

Tesuji Problems Problem 169

Problem 170

w Ww Ww Black to kill the white stones in the corner.

Black to link up his three stones in the corner with his allies on the right.

Problem 171

Problem 172

Black to kill the white stones in the

corner.

How can Black rescue his stones on

the left and kill White’s on the right?

Problem 173

Problem 174

©

Ss"

SSeecH

w

Black to rescue his seven stones in the corner and kill five of White’s.

Ww

Black to kill the White stones in the corner.

pete Geas

Tesuji Problems

Answer 169: descending Descending to Black 1, followed by

Answer 170: jumping By jumping to 1, Black links up all

3, leaves White with only one eye. If White 2 at ‘a’ Black ataris at3. If Black 1 at 3, White gets two eyes at 1.

his stones. If Black 1 at ‘a’, White “b’— Black 1 results in a ko.

Answer 171: throwing in Black can win the capturing race by throwing in at 1 and following the

Answer 172: making an eye Black patches up his defects by making an eye at 1. If Black 1 at ‘a’,

sequence to 5. If Black 1 at 3, White

White ‘b’ kills Black. If Black 1 at 3,

plays at 1, winning the capturing race.

White at 1 again kills Black.

Answer 173: cutting Cutting at Black 1 leaves White short of liberties: he can’t atari at ‘a’ without capturing the black stone. Black wins the capturing race with3.

Answer 174: atari 3: throws in at 1 Black sacrifices a stone with the atariof1.If Black 1 at2, White captures Black by playing at ‘a’.

Ae

ee, ee

te

Tesuji Problems Problem 175

Problem 176

Where should Black play to take the initiative in the corner?

Black to capture the three white stones in the corner.

Problem 177

Problem 178

Ww How can Black link up his stones?

Problem 179

Where is the vital point for Black in this position? Problem 180

4 Ww Where is the vital point for Black in this position?

Where should Black play in this position?

Tesujt Problems

Answer 175: descending Descending with Black 1 is the tesuji. Next, Black threatens to play at’a’ or ‘b’; White can’t defend both of them.

Answer 176: connecting Connecting on the outside with Black 1 wins the capturing race. This isa basic principle of capturing races: ‘Don’t fill inside liberties!’

Answer 177: wedging in After wedging in with 1, Black ataris with 3. When White captures with

Answer 178: extending Extending into the corner with Black 1 is the vital point for both sides

4, Black 5 is a double atari, so all of

to make a base. This move cannot be

Black’s stones will link up.

omitted.

Answer 179: connecting Answer 180: cutting Black 1, which makes thickness in Black should cut at ‘a’ and not be the center, aims to play a double atari _ afraid of the ko starting with White ‘a’. at 2. If White 2 at 3, the sequence Black

White will have more at stake in this

2—White ‘a’—Black ‘b’ follows.

ko fight. sac oy mee

Tesuji Problems Problem 181

Problem 182

Should Black defend his position or expand into the corner?

Black to link up his stones in the corner with the ones on the outside.

Problem 183

Problem 184

ESE eiim SSS cam See tt Bidade dLIMG Pa wit al Back ieiil iee is hay

How should Black play in this position?

How should Black continue in this position?

Problem 185

Problem 186

Black to take the territory in the corner.

How should Black play in this position?

ee

Tesuji Problems

Answer 181: extending Answer 182: hane Extending to Black 1 takes a lot of Black can link up to his stones on territory. Black shouldn’t worry about _ the right with the hane of Black 1. If the cut at ‘a’; his stones are perfectly ©White connects at ‘a’, Black plays ‘b’ to safe when he connects at ‘b’. complete his connection.

pee 183: atari Black should atari with 1 and play for thickness on the outside with the sequence to 7.

Answer 184: blocking Black confines White to the corner when he blocks with 1. If White cuts at ‘a’, Black ‘b’ would be a severe move.

Answer 185: extending Extending with Black 1 leaves White without a good response. If

Answer 186: atari The atari of Black 1 is the tesuji. If White ‘a’, Black will push through

White 2 at 3, Black extends to ‘a’ and

with the sequence Black ‘b’—White’c’—

all the white stones die.

Black ‘d’. a

ees

Tesuji Problems

Problem 187

Problem 188

How can Black make good shape in this position?

How should Black defend his cor-

ner territory?

Problem 189

Problem 190

How can Black make good shape in the center?

What is the best way for Black to expand his corner territory?

Problem 192

Problem 191

What should Black do in this position? ee

Black to rescue comer.

eer

his stones in the

Tesuji Problems

Answer 187: atari The atari of Black 1 keeps White

Answer 188: diagonal connection The diagonal connection of 1 is the

confined to the side. If White ‘a’, Black is satisfied to connect at ‘b’ or ‘c’.

most efficient way for Black to defend the corner. If Black 1 at 3, White will later aim at ‘a’.

Answer 189: casting a net Casting a net around the white stones with Black 1 is a high-level move. Black is happy to sacrifice a stone — even two stones — for the thickness he gets in the center.

Answer 190: jumping out Black moves out along the side with the jump of 1. Instead of Black 1, ‘a’ or ‘b’ would not be using the marked stone efficiently. Note that Black 1 at ‘c’ is also possible.

Answer 191: atari

Answer 192: turning

With this shape, Black has no choice but to atari with 1. If Black lat

Turning with Black 1 is a clever — tesuji. With the sequence to5, it is clear

2, White will play 1 and capture three _ that Black wins the capturing race. black stones.

eee

Tesuji Problems Problem 193

_ Problem 194

ide ABIES oS es Searels esdvelellieleion® How does Black make good shape in the center?

How does Black make good shape in the center?

Problem 195

Problem 196

Ww

Ww Where is the best place for Black to defend?

How should Black play so as to minimize White’s territory?

Problem 197

Problem 198

Ww

K

vr

How should Black play in this position? a:

How can Black kill the white stones in the corner? on

Tesuji Problems

Answer 193: atari

4: connects (left of 2) Black sacrifices a stone and squeezes, beginning with the atari of 1. Black 5 defends the cutting point

Answer 194: casting a net Casting a net with 1 is a good way for Black to make good shape and to keep White confined to the corner. White cannot escape with ‘a’ or ‘b’.

and makes a thick shape in the center.

Answer 195: connecting There are a lot of places to connect,

but Black 1 is the best point. If Black connected at ‘a’, White would atari at ‘’b’; if Black ‘b’, White ‘a’.

Answer 197: blocking Even if White ‘a’ is a forcing move, Black 1 is still a strong move because he threatens a ko in the corner with the sequence Black ‘b’ to Black ‘f’.

Answer 196: atari Black 1 is a severe move. If White 2 at ‘a’, Black will play the sequence Black 3—White ‘b’—Black 2 and White will be without a follow-up.

Answer 198: casting a net Casting a net with Black 1 confines White to the corner. Unfortunately for White, he doesn’i have two eyes. If Black 1 at ‘a’, White

fights the ko. aaa staan

plays “b’ and

Tesuji Problems Problem 199

Problem 200

Lactaed Poe a a Eire eaeo How does Black play so as to give White bad shape?

Where is the vital point for Black in this position?

Problem 201

Problem 202

Cas es cl) Se serene How does Black make good shape in the center?

What is the most efficient way for Black to defend his stones?

Problem 203

Problem 204

How can Black make good shape on the outside?

Where is the vital point for Black in this position?

i

Vea

Tesuji Problems

Answer 199: peeping Peeping at Black 1, threatening to cut at ‘a’, is the key move in this shape. If White defends with ‘b’, Black will peep again at ‘c’; if White ‘c’, Black ’b’.

Answer 201: cutting Black

cuts

with

1, then makes

shape on the outside with 3 and 5. If Black 1 at 2, White will connect at 1.

Answer 203: atari If you can find the atari of Black 1,

you are strong. If White 2, Black comes barreling through with 3 and 5, then

makes a thick position with 7.

Answer Descending way to defend and to capture

200: descending to Black 1 is the only the two black stones the three white ones in

the corner. If Black ’a’ or “b’, White 1.

Answer 202: diagonal connection The diagonal connection of Black 1 is the most efficient move. Next, the points 2 and 3 become miai.

Answer 204: hane The hane of Black 1 is on the vital point of the two white stones. White has to respond with 2, so Black 1 has become a powerful forcing move.

Pe) (ee

Tesuji Problems

Problem 205

Problem 206

How should Black play in the corner?

How should Black play in this position?

Problem 207

Problem 208

How should Black play in this position?

Problem 209

How stones?

does Black subdue White’s

Problem 210

H@00F004

F-ccdmEme

How should Black play in this position?

Xe

How does Black settle his stones on the left?

Tesuji Problems

wwe 2s

Answer 205: drawing back

Answer 206: crawling

Drawing back with Black 1 aims at

Black crawls with 1. After 3, White

both 3 and ‘a’. If White resists with 4 must play 4, so Black ends in sente. If and 6, Black 7 kills four white stones. | White 2 at 4, Black plays elsewhere.

Answer 207: casting a net

Answer 208: attaching

Casting a net with 1 stops White from moving into the center. More-

The attachment of Black 1 and the atari of 3 pin White to the second line.

over, White’s stones are almost dead.

_ Black is satisfied with this result.

Answer 209: cutting Answer 210: sliding 4: connects (right of 2) It is urgent for Black to live and Before capturing with 5, Black _ sliding to 1 is the best way to do this. should cut with 1 and squeeze with 3. an, ae

Tesuji Problems Problem 211

Problem 212

Ww

eal obese]

vy allay

Black to kill White’s stones in the corner.

How should Black attack the white stones?

Problem 213

Problem 214

How does Black subdue White and

How should Black attack the white

make good shape for his own stones? _ stones?

Problem 215

Problem 216

OLenl ee aha lla Hueco Hee oeoeion HH Where does Black play to make good shape for his stones?

How stones.

EAS

does Black to link up his

Tesuji Problems

Answer 211: attaching The attachment of 1 is the best way for Black to break into White’s corner. If White 2 at 3, Black 2 kills White.

Answer 212: peeping Peeping with the knight’s move of Black 1 robs White of his base. With this shape, White

will have

a hard

fight ahead of him.

Answer 213: attaching The attachment of Black 1 forces White to crawl along the second line. This is the strongest way for Black to play.

Answer 214: peeping Peeping with the diagonal move of Black 1 is the correct shape. If Black 1 at ‘a’, White will play ‘b’ and the capture of the black stone remains.

Answer 215: jumping Jumping to 1 is the best way for Black to defend against the cut at ‘a’.

Answer 216: the knight’s move The knight’s move of 1 links up all of Black’s stones. If White resists with

If Black 1 at ‘b’, White 1 willbecomea

2, Black 3 is the best response. If Black

forcing move.

plays 1 at ‘a’, White answers with ‘b’. ree | oad

Tesuji Problems Problem 217

Problem 218

Heth

HSephe

Mirae lea, maa | How stones?

should

Black

defend

his

How does Black settle his stones?

Problem 219

Problem 220

esae

Ww Ww How should Black play in this position?

How can Black capture the three white stones at the bottom?

Problem 221

Problem 222

How does Black link up his stones How does Black force the white in the corner to their allies on the _ stones into a bad shape? right?

Tire,

Tesuji Problems

Answer 217: diagonal connection The diagonal connection defends against both the hane at White ‘a’and the peep at White ’b’.

Answer 218: atari Even though it allows White to move into the corner with 2, the atari of Black 1 must be played. If Black 1 at 2, White will atari at ‘a’.

Answer 219: atari 4: connects (above 2) Black should play the double atari of 1. With the sequence to 9, Black makes thickness.

Answer 220: hane The hane of Black 1 is a stylish move. After White 2, it is clear that Black wins the capturing race because White can’t atari at ‘a’ or ‘b’.

Answer 221: cutting

Answer 222: hane

Black must cut at 1. If Black 1 at ‘a’,

Black 1 is the vital point of White’s

the sequence White 2-Black 1-White shape. After Black 5, White, reluc3~-Black ‘b’ follows. Then the sequence _ tantly, has to come back and defend from White ‘c’ to Black ‘k’, resulting in _ the cutting point at ‘a’. a ko, remains.

i

ae

Tesuji Problems Problem 223

Problem 224

Where should Black play to make good shape in the corner? Problem 225

What is the best way for Black to link up his two groups?

Problem 226

Ww Ww Black to kill the white stones in the corner.

Black to kill the five white stones.

Problem 228

Problem 227

Ww Ww Where must Black play to win the capturing race at the bottom? Ln

How does Black link up his two groups of stones?

Tesuji Problems

Answer 223: jumping Answer 224: attaching Even though it is gote, Black has to Attaching with 1 enables Black to defend by jumping to 1. If Black 1 at _ link up his stones in sente. If 1 at 3, ‘a’, White ‘b’ becomes a forcing move. Black ends in gote when White connects at 1.

Answer 225: attaching Attaching at Black 1 hits the two white stones on the vital point. IfBlack 1 at 2, White loses his twostonesabove but captures two of Black’s below.

Answer 226: diagonal attachment The diagonal attachment of Black 1 creates a shortage of liberties for White, so Black wins the capturing race. Black 1 at ‘a’ results in a seki.

ree, Answer 227: descending Answer 228: wedging in After descending to 1, Black makes Wedging in with 1 links up all of an eye in the corner with the sequence __ Black’s stones. If White 2 at 3, Black to 7 and wins the capturing race. still links up with the sequence Black 2-White ‘a’— Black ‘b’. af poe

Tesuji Problems Problem 229

Problem 230

How does Black win the capturing race in the corner?

Black to capture the five white stones in the corner.

Problem 231

Problem 232

O®@ Black to kill White in the corner.

Black to capture three white stones on the left.

Problem 233

Problem 234

Ww K Black to kill the white stones.

Black to kill the white stones.

aa 0G a.

Tesuji Problems

Answer 229: descending By descending to 1, Black wins the capturing race. White can’t atari at ‘a’ because he is short of liberties.

Answer 230: wedging in Black wedges in at the vital point. After Black 3, White can’t capture the stone at 1 because of a snapback.

Answer 231: inserting In a symmetrical shape, playing on the central point oftenleadstosuccess. After inserting at 1, Black can capture three stones by playing at ‘a’ or ‘b’.

Answer 232: throwing in Throwing in at Black 1 not only deprives White of an eye but also of a liberty. After Black 3, White cannot get out of atari.

Answer 233: attaching Answer 234: atari This is another symmetrical posiThe ataris of Black 1 and 3 kill all of tion. After White defends with 2, Black _ the white stones. If White 2 at 3, Black 3 leaves White with only one eye. If 2 ataris five white stones. Black connects at ‘a’ instead of 3, White is still dead. a BEV es

Tesuji Problems Problem 235

Problem 236

Black to kill the white stones in the corner.

Black to link up his two groups.

Problem 237

Problem 238

Black to capture the four white

Black to link up his two groups.

stones in the corner.

Problem 239

Problem 240

Bbhisa =m fuiRonen Od ae ALLA] eae OO Black to capture the three white stones in the corner.

Black to capture the five white stones in the corner.

a

Ww yes

ee

Tesuji Problems

o°e Answer 235: atari Answer 236: inserting Black should atari with 1, then Inserting between the two white squeeze with 3. This stops White from _ stones with Black 1 leaves White withincreasing his liberties. out any follow-up. If White connects at 2, Black throws in at 3.

Answer 237: diagonal move The diagonal move of Black 1 wins this capturing race. Black 1 at ‘a’ results ina ko. The atari of Black ‘b’ fails.

Answer 238: large knight's move The large knight’s move of Black 1 enables Black to link up his stones. Black 1 at ‘a’ fails.

oo 8 Answer 239: attaching Attaching with Black 1 is the tesuji. If Black 1 at 2, White will throw in at 3, then descend to 1.

Answer 240: descending 5: throws in (above 4) Black descends to 1, then plays the sequence to 5. Black wins the captur-

ing race. mad Oi

Tesuji Problems

Problem 241

Problem 242

aL

fe hae ee Ll x

ve

What is the most profitable way for Black to play in this position?

Black to capture the three white stones.

Problem 243

Problem 244

How does Black link up his three stones on the left with their allies on the right?

Ww Ww Ww How much territory can Black take in the corner?

Problem 245

Problem 246

What is the best way for Black to play in the corner?:

What is the best way for Black to play in this position?

ea Re oes

Tesuji Problems

O

ab

e

Answer 241: atari The atari of Black 1 captures the two white stones in the corner. If White 2 at 3, Black will atari at 2.

Answer 242: diagonal attachment The diagonal attachment of Black 1 makes an eye in the corner, so he wins the capturing race. If Black 1 at ‘a’ or ‘b’, White 1 turns the corner into a seki.

Answer 243: crawling IfBlack crawls with 1, White has no

Answer 244: peeping Peeping at Black 1 forces White to

choice but to connect with 2. If White 2 at 3, Black will cut at 2 and win the

connect at 2. If White 2 at 3, Black will cut at 2 and next play either at ‘a’ or

capturing race with the sequence from White ‘a’ to Black ‘f’.

_‘b’.

Answer 245: drawing back Answer 246: cutting Drawing back with Black 1 is a When Black cuts at 1, the points 2 strong move. After the sequence to 7, and3 become miai. Up to5, Black takes Black will not be at a disadvantage in a big territory in the corner. the fight that follows. cae: |ae

Tesuji Problems

Problem 247

Problem 248

Where should Black play in this position?

How should Black play in this position?

Problem 249

Problem 250

How should Black settle his stones in the corner?

Where should Black play in this position?

Problem 251

Problem 252

APSE

tr es Black to link up his stones in the corner to the ones on the right.

4

Deleaclu asedi te ale eee ele ae How should Black play in this position?

Bel ee

Tesuji Problems

Answer 247: extending Black makes good shape in the center by extending to 1. If Black 1 at ‘a’, White will atari at 1, then force Black to capture with ‘b’ and 4 in sente.

Answer 248: atari The atari of Black 1 makes good shape. If Black connects at ‘a’ with 1, White will descend to 1, taking a large corner.

Answer 249: atari The atari of Black 1, followed by 3, takes a large territory in the corner.

Answer 250: crawling Before capturing the white stone with 3, Black should crawl once_with 1, forcing White to answer with:2. If Black simply plays 1 at 3, White can play 1 in sente.

Answer 251: large knight’s move The large knight’s move of 1 is the only way for Black to link up his three

Answer 252: hane Black hanes with 1. White answers with 2, then blocks with 4. If White 2

stones. This is a standard tesujiin this

at 3, Black ataris at ‘a’.

shape. Compare Problem 56.

Tesuji Problems

Problem 253

Problem 254

How should Black play in this position?

How does Black save his stones on the left and capture four of White’s?

Problem 255

Problem 256

How does Black make good shape for his stones?

Black has a good forcing move. Where is it?

Problem 257

Problem 258

ae we Ww How should Black settle his stones in the corner?

What is the best way for Black to utilize his two stones on the right?

vee), a

Tesuji Problems

Answer 253: wedging in Wedging in with Black 1 is absolutely essential. If White ‘a’, Black ‘b’; if White ’b’, Black ‘a’. Either way, Black has the advantage.

Answer 254: making an eye Black should make an eye by dipping down to the first line. Black can now win the capturing race with3 and B;

Answer 255: cutting Cutting with 1 and capturing with 3 should leave Black with a satisfied feeling. Black’s stones are now very secure and White has been forced into a low position.

Answer 256: cutting Cutting with Black 1 is a good forcing move. If Black ataris at ‘a’ with 1, White ‘b’-Black ‘c’ would follow, then White could play ‘d’ in sente; this would be a very big move.

Answer 257: descending Answer 258: hane Descending with Black 1 is very The hane of Black 1 puts the two big. Even if the position were one line marked stones to good use. White is lower, this would still be a big move. _ now short of liberties. =e

Tesuji Problems Problem 259

Problem 260

Where is Black’s biggest move?

Where is the vital point in this position to give White bad shape?

Problem 261

Problem 262

wv Ww

ol Be, ah, AA Fate eae

How should Black settle his stones in the corner?

What is the most efficient way for Black to link up his stones?

Problem 263

Problem 264

Ssaan

vt

How should Black settle his stones on the left side?

Black to rescue his two stones at the bottom.

Tesujt Problems

Answer 259: descending Black should descend to 1. If White tries to separate the black stones with

Answer 260: hane The hane of Black 1 is on the vital point. Black’s corner is big, while

‘a’, Black will atari with ‘b’, then cap-

White is left with a bad shape as he is

ture two stones with ‘d’ after White‘c’. _ short of liberties. If White 2 at “b’, Black is satisfied just to answer at ‘a’.

Answer 261: crawling Crawling with Black 1 is bigger than it appears. If Black simply plays 1 at 3, White will atari at 1 in sente.

Answer 262: diagonal move Black should link up his stones with the diagonal move of 1. If Black 1 at ‘a’, White will cut through with the

sequence White ‘b’—Black ‘c’—White 1.

Answer 263: diagonal connection Black 1 is a flexible move

Answer 264: hane

which

The hane of Black 1, followed by

makes it easy for him to make eyes. If the sequence to 7, kills the white White captures at ‘a’, Black ends in _ stones in the corner. Refer to Problem sente.

42.

i

Tesuji Problems

Problem 265

Problem 266

How can Black link up his stones How can Black settle his stones in on the left with their ally on the right? _ the corner? Problem 267

Problem 268

Where is Black’s strongest move?

How does Black get the advantage in this position?

Problem 269

Problem 270

How should Black play in this position?

How does Black create weaknesses in White’s position?

aie =

Tesuji Problems

Answer 266: throwing in

Answer 265: atari

If Black ataris with 1, he can link up

4: connects at 1

with his stone on the left by playing

By throwing in at 1, Black makes

the hane of 3. If White 2 at ‘a’, Black

makes a ponnuki at 2.

White short of liberties. Black captures White with the sequence to 9.

Answer 267: cutting Cutting with 1 is the strongest move. After White connects with 2, Black 3 takes the corner while making good shape.

Answer By wedging cutting points White defends 5 is a big move.

Black

Answer 269: atari should atari with

1, then

separate the white stone on the right by blocking with 3. Black is happy with this result.

268: wedging in in with 1, Black creates in White’s position. If with 4, Black’s atari at

Answer 270: wedging in Again, Black wedges in with 1 to create cutting points in White’s position. White will be unable to defend all of these weaknesses.

Pet» ee

Tesuji Problems Problem 271

Problem 272

How should Black rescue his two stones?

Where should Black play in this position?

Problem 273

Problem 274

Ww How should Black keep up the pressure on White?

How does Black make good shape in this position?

Problem 275

Problem 276

Black to rescue his two stones in the corner.

How should Black settle his three stones?

ma

pe

Tesuji Problems

Answer 271: pushing through Pushing through with Black 1 is the vital point. If White blocks with 2,

Answer 272: atari Black ataris with 1. If White 2, Black presses White against the bot-

Black ataris with 3, then captures two

tom with 3. If White 2 at ‘a’, Black ‘b’

stones and makes a thick positionwith the sequence to 13.

becomes a forcing move. happy with either result.

Answer 273: blocking If Black blocks

with

Black is

Answer 274: atari

1, the two

4: connects (below 2)

white stones will be short of liberties. Black is satisfied with this result.

Black ataris with 1 and 3. Up to 7, Black has cut off two white stones, so he is happy with this result.

Answer 275: diagonal attachment By playing 1, Black can capture

Answer 276: atari Black should atari with 1, then con-

two pivotal stones. If Black 1 at ‘a’,

nect at 3, making thickness in the cen-

these two stones will escape.

ter. White is left with bad shape. ih wee

Tesuji Problems

Problem 277

Problem 278

How should Black attack the white stones?

How stones?

does Black subdue

White’s

Problem 279

Problem 280

Black to capture three white stones and rescue two of his own.

Black to link up his stone on the right with its allies in the corner.

Problem 281

Problem 282

What is Black’s strongest move in this position?

Black can rescue his stones in the corner by starting a ko. How?

Beets

Tesuji Problems

Answer 277: cutting Black should cut at 1, then capture a stone in a ladder with 3. If White2at ‘a’, Black captures four stones with 2

Answer 278: wedging in Black wedges in with 1 and flattens White against the edge. After White 4, the capture of two white stones re-

and ’b’.

mains. If Black 1 at 3, White plays 1.

Answer 279: attaching Black can capture three white stones by attaching at 1.

Answer 280: descending Descending with Black 1 is an efficient move. If White 2, Black links up with the atari of 3. If Black 1 at 2, White

ataris at 1.

fees

lal ba

an Sodas

Answer 281: diagonal connection The diagonal move of Black 1 is an efficient way of defending. If White ‘a’

Answer 282: placement Black 1 is a strong move, forcing the sequence to 5. Next, Black starts a

next, Black ‘b’. If 1 at ‘a’, Black’s left

ko with 7 and 9. It is Black’s turn to

side becomes thin.

take the ko, so he is happy to play it. se ile

Tesuji Problems Problem 283

Problem 284

How should Black attack the white stones in the corner?

How does Black settle his stones in the corner?

Problem 285

Problem 286

How should Black play in this position?

What is Black’s strongest move in this position?

Problem 287

Problem 288

Ps Toe Le es fl a What is the best way for Black to settle his stones in the corner?

tr ee

How should Black play to create weaknesses in White’s position?

er,

Tesuji Problems

Answer 283: peeping Black peeps at the cutting point of

Answer 284: atari Black 1 is the right direction to

4 with the knight’s move of 1. After White 2, Black forces again with an-

atari. If Black 1 at 2, White descends to 1 and captures two black stones. This

other peep at 3.

would be a big loss for Black.

Answer 285: atari Answer 286: connecting The atari of Black 1 prevents White Connecting at Black 1 is a quiet from expanding his corner territory. move. Black is satisfied with the result Black 1 at‘a’ would givehisstonesbad _ up to 6. If White 2 at ‘a’, Black would shape and White would play at 1. play 2 and capture the corner.

Answer 287: atari Answer 288: wedging in Black ataris with 1, then pushes out Wedging in with Black 1 creates with 3 and 5. This is an elegant forcing two cutting points in White’s position. sequence and the power of White’s Black 1 at 3 is bad because White will two stones above has been subdued. _ connect at 1.

Tesuji Problems Problem 289

Problem 290

Ww Ww Black to confine White to the corner.

Black to take the territory in the corner

Problem 291

Problem 292

Ww Ww Where is the vital point for Black in

What is the most effective way for Black to attack the white stones?

this position?

Problem 294

Problem 293

What is the most effective way for Black to attack the white stones?

How stones?

es 6:

should

Black

settle

his

Tesuji Problems

Answer 289: atari 6: connects Black should atari with

Answer 290: hane 1, then

Black hanes with 1, then takes the corner with 3 and 5. Black 1 at ‘a’ isa

squeeze with 3 and 5. After Black connects with 7, he isstrong onbothsides.

cowardly move. If White 2 at ‘a’, Black captures White’s stones with 3.

Answer 291: hane The hane of Black 1 is the vital point. No matter how White connects, he will end with bad shape.

Answer 292: hane The hane of Black 1 and the atari of 3 are good forcing moves. After White captures with 6, Black can start a ko with ‘a’. The aji of Black ‘b’ also remains.

Answer 293: cutting Answer 294: diagonal connection Black must cut at 1. If White 2 at ‘a’, Black must play 1. If Black 1 at ‘a’, Black 2 captures four white stones. White cuts at ‘b’ and Black’s shape is The ponnuki of 3 and 5 makes Black _ thin. Black 1 is the proper way to de-

thick on the left side.

fend. — 100—

Tesuji Problems

Problem 295

Problem 296

Black to capture the two white stones in the corner.

Black to capture the four white stones in the corner.

Problem 297

Problem 298

6 O

vr

xX ke

w

Black to capture the four white stones in the corner.

What is the most profitable way for Black to reduce the size of White’s corner?

Problem 299

Problem 300

Black to rescue his two stones in the corner.

Black to capture the three white stones on the right.

— 101—

Tesuji Problems

|S

Answer 295: attaching Attaching at the belly of the two white stones with Black 1 is the tesuji. After 3, it is clear that Black wins the

capturing race.

Answer 297: attaching

‘e

Oa Answer 296: blocking Blocking on the inside with 1 wins the capturing race. If Black 1 at 2, White hanes at ‘a’ and Black is short of liberties.

If Black attaches with 1 and descends to 3, White’s resistance col-

Answer 298: wedging in Wedging in with Black 1 is a sharp move. White rescues his four stones

lapses. If Black plays 1 at 2, he loses the

above with 2 and 4, but Black comes

capturing race.

charging through with 5 and 7.

| | |: este |

[

Se Sot

SPO aD Answer 299: descending Descending to Black 1 is an urgent move. If White 2, Black 3 is the vital point. If Black 1 at “a’, White will throw in at 1.

Answer 300: hane

Black must start filling the liberties of the white stones from the left with the hane of 1. Black 1 at ‘a’ loses the

capturing race.

— 102—

Tesuji Problems Problem 301

Problem 302

Black to make his stones in the corner invulnerable to a white attack.

Black to kill the white stones in the corner.

Problem 303

Problem 304

How does Black capture the white stones?

How can Black capture the four white stones on the right?

Problem 305

Problem 306

How should Black settle his stones in the corner?

How can Black take the corner ter-

ritory away from White?

— 103—

Tesuji Problems

© OBOO Answer 301: descending

Answer 302: cutting

Black descends to 1, makes an eye, and wins the capturing race.

7: throws in at 1 Black cuts at 1, descends to 3, then

squeezes with the sequence to 7.

@)

Tae

a Answer 303: hane The hane of Black 1 kills White.

Answer 304: making an eye Again, the only way for Black to

After Black 5, itis clear that Black wins _ live is to make an eye with 1. If Black

the capturing race. If Black 1 at ‘a’, White plays 1 and captures Black.

plays 1 at ‘a’ or 2, White 1 will kill Black.

Answer 305: atari The atari of Black 1 is an important move. If White captures at ‘a’ with 2, Black ‘b’ becomes a big move.

Answer 306: placement The placement of Black 1 is a severe move. White has no choice but to connect at 2. Black can now take profit with ‘a’ or ‘b’.

— 104—

Tesuji Problems Problem 307

Problem 308

How can Black capture the three white stones in the corner?

What is the best way for Black to confine White to the corner?

Problem 309

Problem 310

How can Black exploit the weak-

What is the best way for Black to

ness in White’s corner?

utilize his two stones on the left?

Problem 312

Problem 311

Ww Ww

Ww Ww What is the most effective way for Black to make thickness?

How can Black make good shape in the center?

— 105—

Tesuji Problems

Answer 307: jumping If Black jumps down to the second line with 1, he can capture the three white stones in the corner. If Blacklat ‘a’ or ‘b’, White will play 1.

Answer 308: crawling Black should crawl with 1, then sacrifice these two stones by squeezing with3 to 7. Black has made a thick position on the outside.

Answer 309: jumping ahead Jumping ahead of the two white stones with 1, then pressing with3isa high-level tesuji combination. After Black 5, White still has to defend.

Answer 310: cutting The cut of Black 1 is a strong move. Next, if White ‘a’, Black ‘b’; if White ‘b’, Black ‘a’.

Answer 311: cutting The cut of Black 1 and the connection of 3 are a good tesujicombination. If Black simply plays 1 at 3, White will not put much importance on his one stone and will play elsewhere.

Answer 312: atari The atari of Black 1, followed by 3, makes good shape. After this, Black can capture two stones in sente.

— 106—

Tesuji Problems Problem 313

How

Problem 314

should Black attack White’s

stones in this position?

How

can Black confine the three

white stones to the left side?

Problem 315

Problem 316

Ww How should Black settle his stones in the corner?

What is Black’s most profitable move here?

Problem 317

Problem 318

How can Black settle his stones here?

How should Black play in this position?

— 107—

Tesuji Problems

Answer 313: two-step block The two-step block of Black 1 is the strongest move. After Black connects

Answer 314: blocking The block of Black 1 prevents White from expanding up the left side.

at 3, he threatens an atari at ‘a’ orto

If White tries to break out with 2, Black

capture a stone in a ladder with ‘b’.

3 keeps him in check, since he is short of liberties.

Answer 315: hane The hane of Black 1 and the crawl

Answer 316: blocking Blocking with 1 gives Black the cor-

of 3 secure Black’s corner. If White _ ner territory. White ‘a’ is an atari, but were allowed to atari at ‘a’, Black’s after Black ‘b’, White can’t capture be-

shape would become bad.

cause of a snapback.

Answer 317: attaching In spite of White’s thick wall above, the attachment of Black 1isan effective move. If Black 1 at ‘a’, White will take profit with 1.

Answer 318: extending Black must extend to 1. If Black 1 at ‘a’, White can play the sequence White 1-Black ‘b’—White ‘c’.

— 108—

Tesuji Problems Problem 319

Problem 320

Ww Ww What is the most profitable way for Black to play here?

How can Black break through White’s position on the right?

Problem 321

Problem 322

Beayre one SEY wee | egies ||

Rais @) Seco ML saciesd ila

Patala eles ole yy How should Black play in this position?

What is Black’s most move in this position?

Problem 323

effective

Problem 324

w

Ww Ww How can Black capture some white stones in the corner?

Black to rescue his solitary stone in the corner.

— 109—

Tesuji Problems

Answer 319: descending The descent of Black 1 takes solid territory in the corner.

If White

‘a’,

Black will capture two white stones with ‘b’.

Answer 320: hane The hane of Black 1 is the tesuji. If White ataris at ‘a’, Black ataris at ‘b’

and will next capture the stone above, making a thick shape.

Answer 321: atari Answer 322: cutting Black plays a double atari with 1. Cutting with Black 1 is a skillful When White captures with 2, Black move. After Black 3, White will havea confines White to the corner with 3. hard time taking care of his stones. If This is an intolerable result for White. |White 2 at ‘a’, Black 3 captures White.

Answer 323: cutting When

Answer 324: blocking

Black cuts with 1, White 2

The block of Black 1 is a strong

seems to be the only way to resist, but Black responds with a double atari at 3;

move. After the exchange of 2 for 3, the atari of 4 doesn’t work. After the atari of Black 5, White is without an answer.

— 110—

Tesuji Problems Problem 325

Problem 326

Black to link up his stones at the bottom with his two above.

Where should Black play in this position?

Problem 327

Problem 328

a Ww Black to capture the white stones in the corner.

How can Black link up all his stones with good shape?

Problem 329

Problem 330

w w Black to take the territory in the corner.

How does Black make good shape for his stones?

—111—

Tesuji Problems

Answer 325; cutting Black cuts with 1. After White 2,

Black can link up his stones by making an atari at 3. Now the key white stone above 3 will be captured by Black.

Answer 326: diagonal connection The diagonal connection of Black 1 makes miai of ‘a’ and ‘b’. Even if White exchanges ‘c’ for Black ‘d’, the result is the same.

Answer 327: blocking

Answer 328: attaching Black makes good shape with 1. If

After Black blocks at 1, the white

stones are separated. If Black 1 at ‘a’ or ‘b’, White can live by playing at 1.

Answer 329: diagonal move 6: connects (above 4) Black takes the corner with the sequence to 7. If Black 1 at 5, White resists with the sequence White 2-Black 1-White 3.

White ‘a’, Black connects at “b’. If Black 1 at ‘c’, the cut of White ‘b’ is left behind.

Answer 330: atari

The atari of Black 1 is an important forcing move. Black continues with the sequence to 5.

—112—

Tesuji Problems

Problem 331

Problem 332

Ww How should Black stones in the corner?

defend

his

How does Black rescue his two stones in the corner and make good shape?

Problem 333

Problem 334

Ww How should Black play in this position?

How should Black settle his stones in the corner?

Problem 335

Problem 336

Black to capture the three white stones in the corner.

How should Black stones in the corner?

— 113—

defend

his

Tesuji Problems

Answer 331: diagonal connection The diagonal connection of Black 1 is the best way to defend. If Black 1 at 2, White ‘a’ becomes a forcing move.

Answer 333: atari Black makes a thick wall with 1 and 3. Next, Black threatens to kill White

Answer 332: atari

Black ataris with 1 and 3, making good shape. If White 2 at 3, the sequence Black ‘a’-White “b’—Black ‘c’— White ‘d’—Black ‘e’-White 2—Black ‘f’ follows.

Answer 334: capturing There is no need to fear White 2, so

Black ‘c’.

Black should capture with 1. Black now plays elsewhere, aiming to atari at ‘a’ later.

Answer 335: wedging in Black wedges in with 1. If White 2, Black ataris with 3 and he can capture White’s stones in a ladder.

Answer 336: diagonal connection The diagonal connection of 1 gives Black ample eye shape. If Black 1 at ‘a’, White can aim at the vital point of ’b’.

with the sequence Black ‘a’—White ‘b’—

—114—

Tesuji Problems

Problem 337

Problem 338

Black to kill the five white stones

on the right.

How does Black settle his stones in

the corner?

Problem 339

Problem 340

Ww a6 Ww How can Black separate the three

= How

should

Black defend

his

stones in the corner?

white stones on the left from their al-

lies on the right?

Problem 341

How

can

Black

away from White?

take

Problem 342

the corner

How

can

Black

stones in the corner? — 115—

rescue

his three

Tesuji Problems

Answer 337: cutting

Answer 338: wedging in

If Black cuts at 1, he can separate the two white stones on the left side from their allies below with the se-

When Black wedges in with 1, White must connect at 2. If White 2 at

quence to 5. If Black 1 at ‘a’, White links up by playing at 3.

Answer 339: descending In this position, since Black is strong in the corner, he need not fear White ‘a’, so he can descend to 1.

Answer 341: hane The hane of 1, followed by 3, se-

cures Black the territory in the corner. If White 2 at ‘a’, Black “’b’ stops White

from linking up.

3, Black will play a double atari at 2. If Black ataris with 1 at 2,White will settle his stones in the corner with an atari to the left of 1.

Answer 340: placement The placement of Black 1 rips White’s position apart. If Black 1 at 3, White can link up by attaching at 1.

Answer 342: attaching The attachment of Black 1 is a brilliant move. If Black 1 at 2, White descends to 1, followed by Black 3White ‘a’; Black is captured. If Black 1 at ‘b’, White 2.

— 116—

Tesuji Problems Problem 343

Problem 344

Ww Ww How can Black capture the three white stones in the corner?

Black to link up his stones in the corner with their allies on the right.

Problem 345

Problem 346

a Ww Black to link up his stones in the corner with their allies on the right.

How does Black take advantage of White’s thin position at the bottom?

Problem 347

Problem 348

Black to take the territory in the corner.

What is the most efficient way for Black to make thickness?

—117 —

Tesuji Problems

a

25 ba c

Answer 343: placement The placement of Black 1 kills the white stones in the corner. Next, if White ‘a’, Black ‘b’. If Black 1 at 2,

White plays the sequence White 1Black ‘a’—White ‘c’.

Answer 345: knight's move The knight’s move of Black 1 is the tesuji for Black to link up his stones. If Black 1 at ‘a’, White can cause prob-

lems with the sequence White 1—Black

|

Answer 344: jumping Jumping to 1 is the best way for Black to link up his stones. If Black 1 at ‘a’, Black’s position is too low after

the sequence White ‘b’—Black 1-White tf

Cc

Answer 346: attaching After attaching with Black 1, the

correct order of moves is 3 to 5. If White 4 at 5, Black captures two white stones by playing atari at ‘a’.

*b’—White ‘c’.

Answer 347: crawling Crawling with 1 and 3 is severe. With 5, Black links up his stones. If

Answer 348: blocking Blocking with Black 1 is a strong move. Since White has a weakness at

Black 1 at 4, White captures a stone with ‘a’,

‘a’, he can’t cut at ‘b’.

—118 —

Tesuji Problems Problem 349

Problem 350

How should Black play in this position?

How can Black secure his two stones in the corner?

Problem 351

Problem 352

Tai

Ww Ww Where is the vital point for Black in this position?

Ww 54 Black seems to be at a disadvantage here, but he has a tesuji which will enable him to settle his stones.

Problem 353

Problem 354

How should Black defend his corner?

How should Black settle his stones in the corner?

— 119—

Tesuji Problems

Answer 349: atari

Answer 350: sliding

The atari of Black 1 forces White to make bad shape. If Black connects at3 instead of 1, White takesalargecorner

Black can secure his stones by sliding to 1. Against White ‘a’ and ‘c’, Black responds with ‘b’ and ‘d’. If

with 1. If White 2 at ‘a’, Black will

White ‘e’ next, Black ‘f’.

capture at 2.

Answer 351: pushing Pushing with Black 1 keeps White’s stones separated. If White ‘a’

Answer 352: wedging in Wedging in with Black 1 is the te—_suji. If White 2 at 3, Black connects at

next, Black cuts at ‘b’. If White

2, aiming at ‘a’ or ’b’.

‘c’,

Black ‘a’.

Answer 353: atari Before connecting at 3, Black must atari at 1. Without Black 1, White ‘a’ will make good shape.

Answer 354: sliding Sliding to Black 1 is the proper move in this position. If Black ‘a’, White will push through at ‘b’. If Black ‘b’, White blocks at ‘a’.

— 120—

Tesuji Problems Problem 355

Problem 356

ae Ke Where is the vital point for Black in

this position?

How can Black kill the white stones

in the corner?

Problem 357

Problem 358

Black to kill the white stones in the corner and rescue his five on the right.

How should Black capture the two |white stones in the corner?

Problem 359

Problem 360

yey Ww Black to kill the white stones in the corner.

How can Black kill the white stones in the corner?

— 121—

Tesuji Problems

Answer 355: inserting Playing between the two white stones with Black 1 creates a cutting point at ‘a’. Black 1 at ‘b’ or ’c’ is nota threat to White.

Answer 356: attaching 9: throws in at 1; 10: captures at 5 Attaching at Black 1 is a clever tesuji. If White 2, Black continues with the sequence to 5. After 11, White’s stones are dead.

Answer 357: placement The placement of Black 1 eliminates White’s ability to resist. If White

Answer 358: atari Black ataris with 1, then squeezes with 3 and 5, taking a big profit in the

2 at 3, Black 1 at 2 also wins the captur-

corner. Black could also play 1 at 2, but

ing race.

this would end in gote.

O @)

bQOa

Answer 359: attaching Attaching at Black 1 is the only move. White is now short of liberties. Next, Black will atari at ‘a’ or ’b’.

Answer 360: attaching Black first attaches at 1. If White connects at 2, Black 3 seals the fate of the six white stones.

— 122—

Tesuji Problems Problem 361

Problem 362

How can Black kill the white stones in the corner?

Black to kill the white stones in the corner.

Problem 363

Problem 364

Where must Black play to capture the white stones in the corner?

How can Black win this capturing race?

Problem 365

Problem 366

© |© ww we How can Black win this capturing race?

re we How should Black make shape for his stones?

— 123—

good

Tesuji Problems

Answer 361: hane 9: throws in at 1; 10: captures at 5

Black hanes at 1 and plays the stone-tower tesuji combination with the sequence to 11. If Black 1 at 2, White will win the capturing race.

Answer 362: wedging in 7: throws in at 1 Wedging in at Black 1, followed by the descent of 3, is a clever tesuji. Up to 7, Black wins the capturing race.

O ‘S a@® Answer 363: hane The hane of Black 1 makes it hard for White to maneuver in the corner. If

Black 1 at 3, White will play at ‘a’ and

Answer 364: throwing in The throw-in of Black 1 and the atari of 3 are the only tesuji combination that wins the capturing race.

the result will be either a ko or a seki.

Answer 365: descending First, Black makes an eye by descending to 1. He then cuts with 3 to make White short of liberties. If Black 1 at 2, White will play at 1 and the result will be decided by a ko.

Answer 366: extending The extension of Black 1 is a thick

move. Black 1 at ‘b’ leaves Black with

bad shape, while Black 1 at ‘a’ is an overplay.

— 124—

Tesuji Problems Problem 367

Problem 368

What does Black have to do to win

this capturing race?

How can Black kill the three white stones in the corner?

Problem 369

Problem 370

Black to capture the four white stones in the corner.

Black to rescue his three stones on the left side.

Problem 371

Problem 372

O ) Ww ieap pee Where is the vital point for killing the white stones in the corner?

How can Black make good shape in this position?

— 125—

Tesuji Problems

Answer 367: making an eye Black wins the capturing race by making an eye at 1. White has to play at ‘a’ and ’b’ before he can atari Black.

Answer 368: attaching Black 1 stops White from making an eye in the corner. If White 2 at ‘a’, Black ataris at ‘b’.

Answer 369: attaching Attaching with Black 1 leaves

Answer 370: attaching Attaching at Black 1 takes away a liberty of the two crucial white stones. After Black 3, White has only two liberties to Black’s three.

White

short of liberties.

If White

2,

Black descends to 3 and White’s stones die.

Answer 371: inserting Inserting between the two white stones with 1 gives White a false eye. Black can now win the capturing race by one move.

Answer 372: atari Before defending the weak point at ‘a’, Black should squeeze with the ataris of 1 and 3. If White 2 at 3, Black

ataris with ‘b’.

— 126—

Tesuji Problems Problem 373

Problem 374

Sei alae ie alae 2 eat eu Black can’t win this capturing race. What should he do instead?

Black to kill the white stones in the corner.

Problem 375

Problem 376

Black to confine White to the corner.

Black to confine White to the cor-

ner.

Problem 377

Problem 378

O Ww a How can Black live in the corner in sente?

Where must Black play to make good shape for his stones on the outside?

— 127—

Tesuji Problems

ates

2600 Answer 373: descending Black should settle the outside by descending with 1, forcing with 3, and finally attaching with 5. If White ‘a’, Black completes his thickness with ’b’.

Answer 374: attaching 9: at 1 By attaching at 1, Black not only robs White of an eye, but a liberty as well. With Black 9, White is dead.

Answer 375: atari Black first ataris on the left with 1 and 3, then squeezes with 5 and 7 on

Answer 376: hane This is similar to Problem 375. Black first forces with 1 and 3, then forces

the right. With 9, Black is thick on the outside, while White is confined tothe corner.

White to capture two stones with 5 and 7. Again Black makes outside thickness with 9.

a

is Answer 377: atari Black must play the atari of 1 to live

Answer 378: jumping Black makes a basic good shape by

in the corner in sente. If Black 1 at ‘a’,

jumping to 1. If Black 1 at ‘a’, White

Black loses sente. If Black ‘b’, White will be happy to connect at ‘a’.

will play a forcing move at 1 and Black will end with bad shape.

— 128—

Tesuji Problems

Problem 379

Problem 380

Ww Ww

a How can Black live in the corner?

How should Black play in this position?

Problem 381

Problem 382

Sesgort Ww Ww How can Black live in the corner?

What should Black do in this position?

Problem 383

Problem 384 |

2

ne xe

w

Lx

What should Black do in this position?

How should Black settle his stones in the corner?

— 129—

Tesuji Problems

Answer 379: atari

The atari of Black 1 makes good shape. After the exchange of White 2 for Black 3, White must slide to ‘a’ to

make life for his group.

Answer 381: pushing through Black should push through with 1.

Answer 380: wedging in Playing in the middle of this symmetrical position with Black 1 is a sharp move. White 2 is one possible response. Up to 11, White’s stones have been split apart.

After this, Black 3 and 5 become forc-

Answer 382: atari Black should atari with 1. After White 2, Black 3 and ‘a’ become forc-

ing moves. With 7, Black secures eye space for his stones.

ing moves, giving Black thickness facing up the left side.

Answer 383: atari Black ataris with 1, utilizing his two stones in the corner to force White

Answer 384: atari Black 1 forces White’s stones into

bad shape. Black next plays the forcing

to connect at 2. If he plays 3 and 5 first,

moves to 13.

after White captures with 6, Black 1

will no longer be a forcing move. — 130—

Tesuji Problems Problem 385

Problem 386

be Ore 4 Bilis Deltalala Black to link up his stones on the left with their allies on the right.

How

Problem 387

How

should

Black

should Black capture the

white stone in the corner?

Problem 388

settle

How should Black play in this po-

his

sition?

stones?

Problem 390

Problem 389

Leslee wv How

Black to rescue his four stones on

the right.

stones?

— 131—

should

Black

settle

his

Tesuji Problems

Answer 385: atari Black links up with the ataris of 1 and 3. If Black 1 at 2, White will play

Answer 386: turning Turning with Black 1 is the most profitable way to capture the white

1, and Black’s stones

stone. If White ‘a’, then Black ’b’. If Black 1 at ‘a’, White ‘c’ becomes sente.

die in the se-

quence from Black ‘a’ to White ‘f’

Answer 387: diagonal connection The diagonal connection of Black 1 is a flexible move. After White 4, Black has made good eye shape.

Answer 388: turning Black should simply turn at 1. If White ‘a’, Black ataris at ‘b’, forcing White to make bade shape. Next, Black captures the two stones in the

corner. Playing Black 1 at ‘b’ or ‘c’ isa crude move.

Answer 389: throwing in Throwing in with Black 1 is a good move. Black then connects at 3 and White is short of liberties. If Black 1 at ‘a’, White will connect at 1.

Answer 390: diagonal connection The diagonal connection of Black 1 is a safe move. If Black 1 at ‘a’, the peep of White ’b’ is left behind, so Black’s stones are thin.

— 132—

Tesuji Problems Problem 391

Problem 392

Where is Black’s strongest move in this position?

What is the best way for Black to capture the three white stones?

Problem 393

Problem 394

Black to capture the two white

How should Black play in this position?

stones at the bottom.

Problem 396

Problem 395

Ww Ww How should Black play in this position?

How should Black play in this position?

— 133—

Tesuji Problems

Answer 391: cutting Answer 392: diagonal move Black should cut with the atari of 1. The diagonal move of Black 1 is Black welcomes the ko of White ‘a’:he _ better than playing at 3. White would would then capture at ‘b’andnextaim _ then attach at 1 and squeeze Black in to capture at ‘c’. sente.

Answer 393: blocking In this shape, blocking with 1 is the

Answer 394: hane Black can kill the white stones with

correct move. IfBlack 1at2,White will

the hanes of 1 and 3. After White 4,

play the sequence White 1-Black ‘a’—__ White ’b’.

Black will play 5 and 7, capturing the white stones in the corner.

Answer 395: diagonal move The diagonal move of Black 1 is a joseki move. If Black plays 1 at ‘a’, he ends with bad shape.

Answer 396: turning Black should turn with 1, driving the white stone toward his stone on the right. If Black 1 at ‘a’, White ’b’ becomes sente.

— 134—

Tesuji Problems

Problem 397

Problem 398

How does Black make good shape?

How does Black make good shape?

Problem 399

Problem 400

Oe , (Oe O

Ww Ww How does Black make good shape?

Ww

Black to capture the white stones in the corner.

Problem 401

Problem 402

White has just played an atari. How should Black respond?

How should Black settle his stones in the corner?

— 135—

Tesuji Problems

Answer 397: capturing Black should capture with 1. If Black 1 at ‘a’, White “b’ becomes sente.

Answer 398: casting a net Black casts a net with 1. If Black 1 at ‘a’ or ‘b’, White ‘c’ becomes a forcing move. With 1, Black can easily live.

Answer 399: casting a net Capturing a stone with the net move of Black 1 makes eye shape. If Black plays at ‘a’, he is left without eye shape after the sequence White 1Black ‘b’—-White ‘c’.

Answer 400: hane The hane of Black 1 is an efficient move that attacks all the white stones in the corner at the same time. White is lost.

Answer 401: atari The atari of Black 1 invites White to capture a stone at ‘a’. Black would then play at ‘b’ to make good shape. Black 1 at ‘a’ would make bad shape.

Answer 402: blocking Black should block at 1. After the

sequence to Black 7, White is short of liberties, so he has no move against the black stones.

— 136—

Tesuji Problems Problem 403

Problem 404

Ww Ww Black to capture the white stones in the corner.

How should Black save his stones in the corner?

Problem 405

Problem 406

Where should Black play in this position?

How

should

Black

settle his

stones?

Problem 407

Problem 408

White has just put a black stone What should Black do in this posiinto atari. How should Black respond? __ tion? — 137—

Tesuji Problems

Answer 403: hane The hane of Black 1 is an uncom-

promising move. If White plays ‘a’ after 5, Black can play elsewhere and still

capture the white stones.

Answer 405: turning Black should capture the white stone by turning at 1. If Black 1 at ‘a’, White ‘b’ becomes sente.

Answer 404: connecting Black wins the capturing race by connecting at 1. Black shouldn’t try anything fancy, such as Black ‘a’: White would play 2 and Black would lose.

a

Answer 406: descending Descending to Black 1 is the correct move. Black 1 at 2 is too greedy. White answers with 5 and Black would lose the capturing race.

alae.

Answer 407: connecting Black 1 may be bad shape, but here it is a strong move. White’s four stones are torn apart and left without any cohesion.

Answer 408: wedging in Black wedges in with 1 and gets thickness up to 7. If White 2 at 3, Black plays the sequence Black 2~White ‘a’— Black ‘b’—-White ‘c’—Black 7.

— 138—

Tesuji Problems Problem 409

Problem 410

How can Black capture the white stones in the corner?

How should Black settle his stones in the corner?

Problem 411

Problem 412

How should Black secure the corner?

How should Black play in this position?

Problem 413

Problem 414

o ee @

Ww Ww

What is Black’s best move in this position?

How should Black play in this position?

— 139—

Tesuji Problems

Answer 409: cutting 7: throws in (right of 3) The cut of Black 1 and the descent

of 3 are the tesuji combination to decrease White’s liberties.

Answer 411: diagonal move The diagonal move of Black 1 secures the corner. If Black 1 at 2, the aji

of White 1 is left behind.

Answer 410: knight’s move Sliding to 1 with the knight’s move gives Black good shape. If Black ‘a’, White pushes through with ‘b’; if Black ‘b’, White blocks at ‘a’.

Answer 412: atari

Black forces with 1 before playing the forcing move of 3. If White 2 at ‘a’, Black will atari at 2.

© aS) 00G100

ogi

Answer 413: atari Black can’t save his three stones on

the left, but they will help him capture four white ones when he plays 1. If Black 1 at ‘a’, White plays 1 and Black can’t atari.

Answer 414: atari

Black first utilizes his two stones in the corner with the atari of 1, then

attaches with 3, forcing White to capture these two stones.

— 140—



Tesuji Problems Problem 415

Problem 416

Ww How should Black play in this position?

Black to rescue his three stones in the corner.

Problem 417

Problem 418

How should Black settle his stones in the corner?

Where is the vital point for Black to make good shape?

Problem 419

Problem 420

How should Black capture the white stone in the corner?

How can Black win this capturing race?

— 141—

Tesuji Problems

Answer 415: atari Black first utilizes his stone in the corner by playing the atari of 1. He then gets to force again with 3. After this, he builds thickness in the center

with 5 and 7.

Answer 416: wedging in Black might be able to make life in the corner, buthe has a more profitable

way: wedging in with 1. This captures two white stones. Resistance with White 2 is futile.

Answer 417: knight's move Black should forget about the stone in atari and secure his group by sliding to 1 with the knight’s move. If White ‘a’ next, Black draws back to ‘b’.

efficient move for making eye shape.

Answer 419: atari Black 1 is the correct direction in which to atari. Black can now aim at

If Black makes an eye with 1, there

pushing through with ‘a’ or jumping tO

Answer 418: attaching The attachment of Black 1 is an

If Black 1 at ‘a’, White 1 creates a false

eye in Black’s shape.

Answer 420: making an eye

is no way that he can lose the capturing race. White has no attack against Black because he is short of liberties.

— 142—

Tesujt Problems Problem 421

Problem 422

How does Black settle his stones in this position?

Where is the vital point for Black to give White bad shape?

Problem 423

Problem 424

ii

Tier

Seer

What should Black do in this position?

How should Black settle his stones in the corner?

Problem 425

Problem 426

By

P+

SIRs

PUG

ahve’

Black to rescue his four stones at the bottom.

How can Black capture four white stones?

— 143—

Tesuji Problems

Answer 422: peeping

Answer 421: atari 6: connects at J

Black ataris with 1 and squeezes with 3 and 5 to make thickness in the center. Finally, Black defends with 7.

Answer 423: atari The atari from the outside with Black 1 is the correct direction. In answer to White 2, Black 3 blocks White’s

advance up the left side.

Answer 425: casting a net 8: connects (right of 2) Black casts a net by jumping to 1. If White

resists with

2 and 4, Black

squeezes with 5 and 7. After Black 9, there is no escape for White.

The peep of Black 1 is the vital point of White’s shape. If Black 1 at ‘a’,

White plays 1, making good shape.

Answer 424: blocking Blocking with 1 is the correct way to capture the white stones in the corner. Next, Black can hane at ‘a’. If Black 1 at ’b’, White will force at ‘a’ or‘c’.

Answer 426: throwing in Black can utilize his two stones on

the right by throwing in with 1 and playing atari with 3. White can’t connect at 1, so he must capture the two black stones.

— 144—

Tesuji Problems Problem 427

Problem 428

Pal Dy Se »

Black to rescue his two stones in the corner.

Where is the vital point that enables Black to kill White’s stones?

Problem 429

Problem 430

How can Black win this capturing race?

Whatis the most profitable way for Black to live in the corner?

Problem 431

Problem 432

Black to capture the five white stones in the corner.

How can Black link up his stones on the right to their allies on the left?

— 145—

Tesuji Problems

Answer 427: wedging in If you can see Black 1, the rest is easy. After the ataris of Black 3 and5, White can’t rescue his four stones in

Answer 428: connecting The connection of Black 1 may seem like bad shape, but this move enables Black to kill the white stones

atari.

in the corner. If Black 1 at ‘a’, White

captures two stones with the atari of 1.

nop SOTOTL

16 Answer 429: descending Black must descend to 1. If White now plays 2, Black 3 is the move that

Answer 430: wedging in Black can live in the corner by wedging inat1. After Black3, whether

rescues his three stones in the corner. If Black 1 at ‘a’, White escapes with 1.

White plays at ‘a’ or ‘b’, Black will | capture some white stones.

|

ae

=e

@ Answer 431: crawling If Black crawls to 1, after White blocks with 2, he can squeeze with 3 and 5 and capture White’s stones. If Black neglects to play 3, he will lose.

Answer 432: hane Black must first play the hane of 1. Next, he pushes through with 3 and wins the capturing race. If Black plays 1 at 3, he will lose.

— 146—

Tesuji Problems Problem 433

Problem 434

Ww BH Ww

is

vt

Black to rescue his three stones in the corner.

Black to capture five white stones.

Problem 435

Problem 436

Me Lp Xe Black to capture four white stones.

Where should Black play to link up his stones at the bottom?

Problem 437

Problem 438

Xe Be Black to kill the white stones in the corner.

How can Black rescue his six stones on the left?

— 147—

Tesuji Problems

Answer 433: cutting The cut of Black 1 may seem easy to see, but it would be hard to find in

a game. Black 3 and 5 then capture the key white stones, enabling Black to link up his two groups of stones.

Answer 434: throwing in Black 1 captures five white stones. If White captures at ‘a’, Black ’b’ ataris seven white stones. If Black 1 at ‘b’,

White ataris with ‘c’.

Answer 435: throwing in In order to capture the four white stones above, Black must attack the

Answer 436: jumping Black can link up his stones by jumping to 1.

entire white group. If White 4 at 5, Black ‘a’ kills all the white stones.

:ielvalel |

% Q@0e>@208 Answer 437: diagonal move The diagonal move of Black 1 is a difficult move to see. If White 2 at ‘a’,

Black will play at ‘b’.

Answer 438: jumping Black can link up his stones by jumping to 1. If White 2 at 3, Black connects at 2, and White can’t play at ‘a’ because he is short of liberties.

— 148—

Tesuji Problems Problem 439

Problem 440

Black to rescue his three stones at the bottom.

How can Black rescue his six stones on the left?

Problem 441

Problem 442

Black to rescue his six stones in the corner.

How can Black link up his stones at the bottom to their allies above?

Problem 443

Problem 444

Oe Black

to capture

w

oe

ve Ww

O

stones.

Ww

w

some

Ww

white

Black to capture the three white stones in the corner.

— 149—

Tesuji Problems

060: 3"@b