222 82 37MB
English Year 2014
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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming
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Freeman and Skapura provide a practical introduction to artificial neural systems (ANS). The authors survey the most com
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I know what you're thinking: Heck, a book published in the early 2000s with reviews in 2005 has to be pretty dated
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"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and
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For the most part of this book, its trying to fill its 500 pages with images and function references that are essentiall
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This book is a hands-on guide for programmers who want to learn how C++ is used to develop solutions for options and der
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