Computer Animation and Social Agents: 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings
9783030634254, 9783030634261
This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social
Table of contents : Preface Organization Contents Modelling, Animation and Simulation ESENet: A Human Behavior Recognition Model Based on Extended Squeeze-and-Excitation Network 1 Introduction 2 Related Work 3 Methods 3.1 ESENet 3.2 The Integration of 3DSE and 3DCNN 4 Experiments and Analysis 4.1 The Details of Datasets and Our Experiment 4.2 The Ablation Study 4.3 Comparing 3DSE with SE 4.4 The Comparison to Other Approaches on Different Datasets 5 Conclusion References Interpolating Frames for Super-Resolution Smoke Simulation with GANs 1 Introduction 2 Related Work 3 Proposed Approach 3.1 Interpolating Frames 3.2 Slow Fusion 3.3 Loss Functions 4 Data Generation and Training 5 Results 6 Conclusions and Future Work References 3D Face Reconstruction and Semantic Annotation from Single Depth Image 1 Introduction 2 Method 2.1 Coarse-Level Facial Code Inference 2.2 Fine-Level Displacement Inference 2.3 Semantic Annotation 2.4 Loss 3 Experiments 4 Conclusion References A Robot for Interactive Glove Puppetry Performance 1 Introduction 2 Related Work 3 Method 3.1 Robot 3.2 Interactive Performance 4 Experience 4.1 Performance Configuration 4.2 Interaction Sections in the Performance 4.3 Analysis 5 Conclusion References Virtual Reality Efficient Metaballs-Based Collision Detection for VR Neurosurgery Simulation on GPU 1 Introduction 2 Related Work 3 Construction and Optimization of the Inner Metaballs 3.1 Initialization of the Inner Metaballs 3.2 Global Optimization Using the Electrostatic Attraction Model 4 Collision Detection and Response 4.1 Self and Multi-Organs' Collision 4.2 Adaptive Cylinder Based Collision Detection 4.3 Collision Response and Deformation 5 Experiments, Comparison, and Application 6 Conclusion and Discussion References Posing 3D Characters in Virtual Reality Through In-the-Air Sketches 1 Introduction 2 Related Works 3 Proposed System 3.1 VR-Based Environment for 3D Sketching 3.2 Matching and Aligning Algorithm 3.3 Current Development State 4 Conclusions and Future Work References Evaluating the Need and Effect of an Audience in a Virtual Reality Presentation Training Tool 1 Introduction 2 Related Work 2.1 VR as a Presentation Environment 3 The VR Presentation Environment 4 Experiment Design 4.1 Environment Metrics 4.2 Apparatus 4.3 Participants 4.4 Procedures 5 Results 5.1 Pre-questionnaire 5.2 Questionnaires of Nervousness and Preference Order 5.3 Open-Ended Questions 5.4 Discussion 6 Conclusion References Image Processing and Computer Vision A Cascaded Approach for Keyframes Extraction from Videos 1 Introduction 2 Related Work 3 Method 3.1 Overview 3.2 Generating Initial Clips 3.3 Adaptive Window Length 3.4 Meaningless Frames Removal 3.5 Mapping and Optimization 4 Experiments 4.1 Experimental Setup 4.2 Quantitative Results 5 Conclusion References Extracting Highlights from a Badminton Video Combine Transfer Learning with Players' Velocity 1 Introduction 2 Related Work 3 The Proposed Method 3.1 Badminton Video Segmentation 3.2 Highlight Extraction 4 Experiment 4.1 Badminton Video Segmentation 4.2 Evaluation of Extracted Highlights 5 Conclusions References Dynamic Human Body Size Measurement Based on Feature Points Prediction and Mapping 1 Method 1.1 Random Forest Regression Analysis 1.2 3D Human Body Mapping 1.3 Measurement of Models 2 Experiment 2.1 Parameter Setting of Random Forest Regression 2.2 Correspondence Map 2.3 Measurement of 3D Human Models 3 Conclusion References Amur Tiger Re-ID Based on Locally Guided Adaptive Feature Fusion 1 Introduction 2 Related Work 3 Methodology 3.1 Partial Image 3.2 Locally Guided Adaptive Feature Fusion Network 3.3 Feature Fusion 3.4 Loss Function 4 Experiment 4.1 Dataset 4.2 Experiment Details 4.3 Experimental Results 5 Conclusion References MVFNN: Multi-Vision Fusion Neural Network for Fake News Picture Detection 1 Introduction 2 Related Works 3 The Proposed Model 3.1 Model Overview 3.2 Model Derivation 4 Experiments 4.1 Datasets 4.2 Baselines 4.3 Performance Comparison 4.4 Ablation Study 4.5 Multi-feature Fusion 5 Conclusion References PEFS: A Validated Dataset for Perceptual Experiments on Face Swap Portrait Videos 1 Introduction 2 Related Work 3 Dataset 4 Perceptual Validation 5 Conclusion References Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits 1 Introduction and Related Work 2 Reenacting Technique 3 Experimental Design 4 Results and Discussion 5 Conclusion References Author Index