Castles in the Sky: A Wargame of Flying Battleships (Osprey Wargames) 9781472844965, 9781472844934, 9781472844941, 9781472844958, 1472844963

A wargaming ruleset for epic pre-WW1 battles in the sky. It's the dawn of the 20th Century and the Great Powers tu

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Table of contents :
Cover
Contents
The World After the Martians
The Concert of the World
The Art of the Possible
Basic Principles
What You Need to Play
Game Concepts
Rules of Thumb
Most Important Rule
Airship Basics
Airship Category
Ship Profiles
The Rules of Engagement
Game Turn
Initiative Phase
Roll for Initiative
Generating the Command Pool
Initiative Phase Ends
Movement Phase
The Movement Sequence
Stalling
Collisions
Ramming
Entangling
Landing
Take Off
Hovering
Battle Phase
Types of Weapon
Direct Fire
Roll to Hit
Damage
Ammo Test
Point Defense Weapons
Air Torpedoes
Sky Mines
Aeroplanes
Bombs
Ground Combat
End Phase
1. Move Aeroplanes
2. Apply Damage
3. Resolve Stalls/Sinking
4. Strike Your Colors
5. Repair Tests
6. Remove Friction
Commands
When Can You Give a Command
How to Give a Command
List of Commands
Air Navies
Using the Line-of-Battle
British Empire
French Republic
German Empire
Russian Empire
Austro-Hungarian Empire
Kingdom of Italy
United States of America
Empire of Japan
Japanese Order of Battle
Ottoman Empire
Terrain
Ground Terrain
Aerial Terrain
Scenarios
Selecting a Scenario
Scenarios
Campaigns
Campaign Sizes
Pick a Campaign Fleet List
Strategic Assets
Campaign Turn
Spending Campaign Points
Permanent Damage
Experience
Imprint

Castles in the Sky: A Wargame of Flying Battleships (Osprey Wargames)
 9781472844965, 9781472844934, 9781472844941, 9781472844958, 1472844963

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