394 27 6MB
English Pages 885 [910] Year 2005
C++ Primer Fourth Edition
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C++ Primer Fourth Edition
Stanley B. Lippman Josée Lajoie Barbara E. Moo
Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sidney • Tokyo • Singapore • Mexico City
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact: U. S. Corporate and Government Sales (800) 382-3419 [email protected] For sales outside the U. S., please contact: International Sales [email protected] Visit us on the Web: www.awprofessional.com Library of Congress Cataloging-in-Publication Data Lippman, Stanley B. C++ primer / Stanley B. Lippman, Josée Lajoie, Barbara E. Moo. — 4th ed. p. cm. Includes index. ISBN 0-201-72148-1 (pbk. : alk. paper) 1. C++ (Computer program language) I. Lajoie, Josée. II. Moo, Barbara E. III. Title. QA76.73.C153L57697 2005 005.13’3–dc22
2004029301
c 2005 Objectwrite Inc., Josée Lajoie and Barbara E. Moo Copyright All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, write to: Pearson Education, Inc. Rights and Contracts Department One Lake Street Upper Saddle River, NJ 07458 ISBN 0-201-72148-1 Text printed in the United States on recycled paper at Courier in Stoughton, Massachusetts. First printing, February 2005
To Beth, who makes this, and all things, possible. —— To Daniel and Anna, who contain virtually all possiblities. —SBL
To Mark and Mom, for their unconditional love and support. —JL
To Andy, who taught me to program and so much more. —BEM
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Contents Preface
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Chapter 1 Getting Started 1.1 Writing a Simple C++ Program . . . . . . . . . . 1.1.1 Compiling and Executing Our Program . 1.2 A First Look at Input/Output . . . . . . . . . . . 1.2.1 Standard Input and Output Objects . . . 1.2.2 A Program that Uses the IO Library . . . 1.3 A Word About Comments . . . . . . . . . . . . . 1.4 Control Structures . . . . . . . . . . . . . . . . . . 1.4.1 The while Statement . . . . . . . . . . . 1.4.2 The for Statement . . . . . . . . . . . . . 1.4.3 The if Statement . . . . . . . . . . . . . . 1.4.4 Reading an Unknown Number of Inputs 1.5 Introducing Classes . . . . . . . . . . . . . . . . . 1.5.1 The Sales_item Class . . . . . . . . . . 1.5.2 A First Look at Member Functions . . . . 1.6 The C++ Program . . . . . . . . . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . . .
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Part I The Basics
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Chapter 2 Variables and Basic Types 2.1 Primitive Built-in Types . . . . . . . 2.1.1 Integral Types . . . . . . . . . 2.1.2 Floating-Point Types . . . . . 2.2 Literal Constants . . . . . . . . . . . 2.3 Variables . . . . . . . . . . . . . . . . 2.3.1 What Is a Variable? . . . . . . 2.3.2 The Name of a Variable . . . 2.3.3 Defining Objects . . . . . . . 2.3.4 Variable Initialization Rules . 2.3.5 Declarations and Definitions vii
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Contents 2.3.6 Scope of a Name . . . . . . . . . . . . . 2.3.7 Define Variables Where They Are Used 2.4 const Qualifier . . . . . . . . . . . . . . . . . . 2.5 References . . . . . . . . . . . . . . . . . . . . . 2.6 Typedef Names . . . . . . . . . . . . . . . . . . 2.7 Enumerations . . . . . . . . . . . . . . . . . . . 2.8 Class Types . . . . . . . . . . . . . . . . . . . . . 2.9 Writing Our Own Header Files . . . . . . . . . 2.9.1 Designing Our Own Headers . . . . . . 2.9.2 A Brief Introduction to the Preprocessor Chapter Summary . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . .
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Chapter 3 Library Types 3.1 Namespace using Declarations . . . . . . . . . . 3.2 Library string Type . . . . . . . . . . . . . . . . 3.2.1 Defining and Initializing strings . . . . 3.2.2 Reading and Writing strings . . . . . . 3.2.3 Operations on strings . . . . . . . . . . 3.2.4 Dealing with the Characters of a string 3.3 Library vector Type . . . . . . . . . . . . . . . . 3.3.1 Defining and Initializing vectors . . . . 3.3.2 Operations on vectors . . . . . . . . . . 3.4 Introducing Iterators . . . . . . . . . . . . . . . . 3.4.1 Iterator Arithmetic . . . . . . . . . . . . . 3.5 Library bitset Type . . . . . . . . . . . . . . . . 3.5.1 Defining and Initializing bitsets . . . . 3.5.2 Operations on bitsets . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . . .
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Chapter 4 Arrays and Pointers 4.1 Arrays . . . . . . . . . . . . . . . . . . . . . . . . 4.1.1 Defining and Initializing Arrays . . . . . 4.1.2 Operations on Arrays . . . . . . . . . . . 4.2 Introducing Pointers . . . . . . . . . . . . . . . . 4.2.1 What Is a Pointer? . . . . . . . . . . . . . 4.2.2 Defining and Initializing Pointers . . . . 4.2.3 Operations on Pointers . . . . . . . . . . . 4.2.4 Using Pointers to Access Array Elements 4.2.5 Pointers and the const Qualifier . . . . . 4.3 C-Style Character Strings . . . . . . . . . . . . . . 4.3.1 Dynamically Allocating Arrays . . . . . . 4.3.2 Interfacing to Older Code . . . . . . . . . 4.4 Multidimensioned Arrays . . . . . . . . . . . . . 4.4.1 Pointers and Multidimensioned Arrays . Chapter Summary . . . . . . . . . . . . . . . . . . . . .
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Defined Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Chapter 5 Expressions 5.1 Arithmetic Operators . . . . . . . . . . . . . . . . 5.2 Relational and Logical Operators . . . . . . . . . 5.3 The Bitwise Operators . . . . . . . . . . . . . . . 5.3.1 Using bitset Objects or Integral Values 5.3.2 Using the Shift Operators for IO . . . . . 5.4 Assignment Operators . . . . . . . . . . . . . . . 5.4.1 Assignment Is Right Associative . . . . . 5.4.2 Assignment Has Low Precedence . . . . 5.4.3 Compound Assignment Operators . . . . 5.5 Increment and Decrement Operators . . . . . . . 5.6 The Arrow Operator . . . . . . . . . . . . . . . . 5.7 The Conditional Operator . . . . . . . . . . . . . 5.8 The sizeof Operator . . . . . . . . . . . . . . . 5.9 Comma Operator . . . . . . . . . . . . . . . . . . 5.10 Evaluating Compound Expressions . . . . . . . . 5.10.1 Precedence . . . . . . . . . . . . . . . . . . 5.10.2 Associativity . . . . . . . . . . . . . . . . 5.10.3 Order of Evaluation . . . . . . . . . . . . 5.11 The new and delete Expressions . . . . . . . . 5.12 Type Conversions . . . . . . . . . . . . . . . . . . 5.12.1 When Implicit Type Conversions Occur . 5.12.2 The Arithmetic Conversions . . . . . . . 5.12.3 Other Implicit Conversions . . . . . . . . 5.12.4 Explicit Conversions . . . . . . . . . . . . 5.12.5 When Casts Might Be Useful . . . . . . . 5.12.6 Named Casts . . . . . . . . . . . . . . . . 5.12.7 Old-Style Casts . . . . . . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . . .
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Chapter 6 Statements 6.1 Simple Statements . . . . . . . . . . . . . . . . 6.2 Declaration Statements . . . . . . . . . . . . . 6.3 Compound Statements (Blocks) . . . . . . . . 6.4 Statement Scope . . . . . . . . . . . . . . . . . 6.5 The if Statement . . . . . . . . . . . . . . . . 6.5.1 The if Statement else Branch . . . . 6.6 The switch Statement . . . . . . . . . . . . . 6.6.1 Using a switch . . . . . . . . . . . . . 6.6.2 Control Flow within a switch . . . . 6.6.3 The default Label . . . . . . . . . . 6.6.4 switch Expression and Case Labels . 6.6.5 Variable Definitions inside a switch 6.7 The while Statement . . . . . . . . . . . . . .
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The for Loop Statement . . . . . . . . . . . . . 6.8.1 Omitting Parts of the for Header . . . 6.8.2 Multiple Definitions in the for Header 6.9 The do while Statement . . . . . . . . . . . . . 6.10 The break Statement . . . . . . . . . . . . . . . 6.11 The continue Statement . . . . . . . . . . . . 6.12 The goto Statement . . . . . . . . . . . . . . . 6.13 try Blocks and Exception Handling . . . . . . 6.13.1 A throw Expression . . . . . . . . . . . 6.13.2 The try Block . . . . . . . . . . . . . . . 6.13.3 Standard Exceptions . . . . . . . . . . . 6.14 Using the Preprocessor for Debugging . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . .
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Chapter 7 Functions 7.1 Defining a Function . . . . . . . . . . . . . . . . . . . . . 7.1.1 Function Return Type . . . . . . . . . . . . . . . 7.1.2 Function Parameter List . . . . . . . . . . . . . . 7.2 Argument Passing . . . . . . . . . . . . . . . . . . . . . 7.2.1 Nonreference Parameters . . . . . . . . . . . . . 7.2.2 Reference Parameters . . . . . . . . . . . . . . . 7.2.3 vector and Other Container Parameters . . . . 7.2.4 Array Parameters . . . . . . . . . . . . . . . . . . 7.2.5 Managing Arrays Passed to Functions . . . . . . 7.2.6 main: Handling Command-Line Options . . . . 7.2.7 Functions with Varying Parameters . . . . . . . 7.3 The return Statement . . . . . . . . . . . . . . . . . . . 7.3.1 Functions with No Return Value . . . . . . . . . 7.3.2 Functions that Return a Value . . . . . . . . . . . 7.3.3 Recursion . . . . . . . . . . . . . . . . . . . . . . 7.4 Function Declarations . . . . . . . . . . . . . . . . . . . 7.4.1 Default Arguments . . . . . . . . . . . . . . . . . 7.5 Local Objects . . . . . . . . . . . . . . . . . . . . . . . . . 7.5.1 Automatic Objects . . . . . . . . . . . . . . . . . 7.5.2 Static Local Objects . . . . . . . . . . . . . . . . . 7.6 Inline Functions . . . . . . . . . . . . . . . . . . . . . . . 7.7 Class Member Functions . . . . . . . . . . . . . . . . . . 7.7.1 Defining the Body of a Member Function . . . . 7.7.2 Defining a Member Function Outside the Class 7.7.3 Writing the Sales_item Constructor . . . . . . 7.7.4 Organizing Class Code Files . . . . . . . . . . . 7.8 Overloaded Functions . . . . . . . . . . . . . . . . . . . 7.8.1 Overloading and Scope . . . . . . . . . . . . . . 7.8.2 Function Matching and Argument Conversions 7.8.3 The Three Steps in Overload Resolution . . . . . 7.8.4 Argument-Type Conversions . . . . . . . . . . .
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7.9 Pointers to Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276 Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 Defined Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 Chapter 8 The IO Library 8.1 An Object-Oriented Library . . . . . . . . . . . . . 8.2 Condition States . . . . . . . . . . . . . . . . . . . . 8.3 Managing the Output Buffer . . . . . . . . . . . . . 8.4 File Input and Output . . . . . . . . . . . . . . . . 8.4.1 Using File Stream Objects . . . . . . . . . . 8.4.2 File Modes . . . . . . . . . . . . . . . . . . . 8.4.3 A Program to Open and Check Input Files 8.5 String Streams . . . . . . . . . . . . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . . . .
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Part II Containers and Algorithms Chapter 9 Sequential Containers 9.1 Defining a Sequential Container . . . . . . . . . . . . . . 9.1.1 Initializing Container Elements . . . . . . . . . . 9.1.2 Constraints on Types that a Container Can Hold 9.2 Iterators and Iterator Ranges . . . . . . . . . . . . . . . . 9.2.1 Iterator Ranges . . . . . . . . . . . . . . . . . . . 9.2.2 Some Container Operations Invalidate Iterators 9.3 Sequence Container Operations . . . . . . . . . . . . . . 9.3.1 Container Typedefs . . . . . . . . . . . . . . . . . 9.3.2 begin and end Members . . . . . . . . . . . . . 9.3.3 Adding Elements to a Sequential Container . . . 9.3.4 Relational Operators . . . . . . . . . . . . . . . . 9.3.5 Container Size Operations . . . . . . . . . . . . . 9.3.6 Accessing Elements . . . . . . . . . . . . . . . . . 9.3.7 Erasing Elements . . . . . . . . . . . . . . . . . . 9.3.8 Assignment and swap . . . . . . . . . . . . . . . 9.4 How a vector Grows . . . . . . . . . . . . . . . . . . . 9.4.1 capacity and reserve Members . . . . . . . 9.5 Deciding Which Container to Use . . . . . . . . . . . . . 9.6 strings Revisited . . . . . . . . . . . . . . . . . . . . . 9.6.1 Other Ways to Construct strings . . . . . . . . 9.6.2 Other Ways to Change a string . . . . . . . . . 9.6.3 string-Only Operations . . . . . . . . . . . . . 9.6.4 string Search Operations . . . . . . . . . . . . 9.6.5 Comparing strings . . . . . . . . . . . . . . . . 9.7 Container Adaptors . . . . . . . . . . . . . . . . . . . . . 9.7.1 Stack Adaptor . . . . . . . . . . . . . . . . . . . . 9.7.2 Queue and Priority Queue . . . . . . . . . . . . .
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Contents Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353 Defined Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353 Chapter 10 Associative Containers 10.1 Preliminaries: the pair Type . . . . . . . . . . . . . . . 10.2 Associative Containers . . . . . . . . . . . . . . . . . . . 10.3 The map Type . . . . . . . . . . . . . . . . . . . . . . . . 10.3.1 Defining a map . . . . . . . . . . . . . . . . . . . 10.3.2 Types Defined by map . . . . . . . . . . . . . . . 10.3.3 Adding Elements to a map . . . . . . . . . . . . . 10.3.4 Subscripting a map . . . . . . . . . . . . . . . . . 10.3.5 Using map::insert . . . . . . . . . . . . . . . . 10.3.6 Finding and Retrieving a map Element . . . . . . 10.3.7 Erasing Elements from a map . . . . . . . . . . . 10.3.8 Iterating across a map . . . . . . . . . . . . . . . 10.3.9 A Word Transformation Map . . . . . . . . . . . 10.4 The set Type . . . . . . . . . . . . . . . . . . . . . . . . 10.4.1 Defining and Using sets . . . . . . . . . . . . . 10.4.2 Building a Word-Exclusion Set . . . . . . . . . . 10.5 The multimap and multiset Types . . . . . . . . . . 10.5.1 Adding and Removing Elements . . . . . . . . . 10.5.2 Finding Elements in a multimap or multiset 10.6 Using Containers: Text-Query Program . . . . . . . . . 10.6.1 Design of the Query Program . . . . . . . . . . . 10.6.2 TextQuery Class . . . . . . . . . . . . . . . . . . 10.6.3 Using the TextQuery Class . . . . . . . . . . . 10.6.4 Writing the Member Functions . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . . . . . . .
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355 356 358 360 360 361 362 362 364 367 368 369 369 372 373 374 375 376 376 379 380 382 383 385 388 388
Chapter 11 Generic Algorithms 11.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . 11.2 A First Look at the Algorithms . . . . . . . . . . . . 11.2.1 Read-Only Algorithms . . . . . . . . . . . . . 11.2.2 Algorithms that Write Container Elements . 11.2.3 Algorithms that Reorder Container Elements 11.3 Revisiting Iterators . . . . . . . . . . . . . . . . . . . 11.3.1 Insert Iterators . . . . . . . . . . . . . . . . . 11.3.2 iostream Iterators . . . . . . . . . . . . . . 11.3.3 Reverse Iterators . . . . . . . . . . . . . . . . 11.3.4 const Iterators . . . . . . . . . . . . . . . . . 11.3.5 The Five Iterator Categories . . . . . . . . . . 11.4 Structure of Generic Algorithms . . . . . . . . . . . 11.4.1 Algorithm Parameter Patterns . . . . . . . . 11.4.2 Algorithm Naming Conventions . . . . . . . 11.5 Container-Specific Algorithms . . . . . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . .
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Part III Classes and Data Abstraction
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Chapter 12 Classes 12.1 Class Definitions and Declarations . . . . . . . 12.1.1 Class Definitions: A Recap . . . . . . . 12.1.2 Data Abstraction and Encapsulation . . 12.1.3 More on Class Definitions . . . . . . . . 12.1.4 Class Declarations versus Definitions . 12.1.5 Class Objects . . . . . . . . . . . . . . . 12.2 The Implicit this Pointer . . . . . . . . . . . . 12.3 Class Scope . . . . . . . . . . . . . . . . . . . . . 12.3.1 Name Lookup in Class Scope . . . . . . 12.4 Constructors . . . . . . . . . . . . . . . . . . . . 12.4.1 The Constructor Initializer . . . . . . . . 12.4.2 Default Arguments and Constructors . 12.4.3 The Default Constructor . . . . . . . . . 12.4.4 Implicit Class-Type Conversions . . . . 12.4.5 Explicit Initialization of Class Members 12.5 Friends . . . . . . . . . . . . . . . . . . . . . . . 12.6 static Class Members . . . . . . . . . . . . . 12.6.1 static Member Functions . . . . . . . 12.6.2 static Data Members . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . .
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Chapter 13 Copy Control 13.1 The Copy Constructor . . . . . . . . . . . . . 13.1.1 The Synthesized Copy Constructor . . 13.1.2 Defining Our Own Copy Constructor 13.1.3 Preventing Copies . . . . . . . . . . . 13.2 The Assignment Operator . . . . . . . . . . . 13.3 The Destructor . . . . . . . . . . . . . . . . . . 13.4 A Message-Handling Example . . . . . . . . 13.5 Managing Pointer Members . . . . . . . . . . 13.5.1 Defining Smart Pointer Classes . . . . 13.5.2 Defining Valuelike Classes . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . .
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Chapter 14 Overloaded Operations and Conversions 14.1 Defining an Overloaded Operator . . . . . . . 14.1.1 Overloaded Operator Design . . . . . . 14.2 Input and Output Operators . . . . . . . . . . . 14.2.1 Overloading the Output Operator > . . . . . . . . 14.3 Arithmetic and Relational Operators . . . . . . . . . . . . 14.3.1 Equality Operators . . . . . . . . . . . . . . . . . . 14.3.2 Relational Operators . . . . . . . . . . . . . . . . . 14.4 Assignment Operators . . . . . . . . . . . . . . . . . . . . 14.5 Subscript Operator . . . . . . . . . . . . . . . . . . . . . . 14.6 Member Access Operators . . . . . . . . . . . . . . . . . . 14.7 Increment and Decrement Operators . . . . . . . . . . . . 14.8 Call Operator and Function Objects . . . . . . . . . . . . . 14.8.1 Using Function Objects with Library Algorithms . 14.8.2 Library-Defined Function Objects . . . . . . . . . 14.8.3 Function Adaptors for Function Objects . . . . . . 14.9 Conversions and Class Types . . . . . . . . . . . . . . . . 14.9.1 Why Conversions Are Useful . . . . . . . . . . . . 14.9.2 Conversion Operators . . . . . . . . . . . . . . . . 14.9.3 Argument Matching and Conversions . . . . . . . 14.9.4 Overload Resolution and Class Arguments . . . . 14.9.5 Overloading, Conversions, and Operators . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Part IV Object-Oriented and Generic Programming Chapter 15 Object-Oriented Programming 15.1 OOP: An Overview . . . . . . . . . . . . . . . . . . 15.2 Defining Base and Derived Classes . . . . . . . . . 15.2.1 Defining a Base Class . . . . . . . . . . . . . 15.2.2 protected Members . . . . . . . . . . . . 15.2.3 Derived Classes . . . . . . . . . . . . . . . . 15.2.4 virtual and Other Member Functions . . 15.2.5 Public, Private, and Protected Inheritance . 15.2.6 Friendship and Inheritance . . . . . . . . . 15.2.7 Inheritance and Static Members . . . . . . 15.3 Conversions and Inheritance . . . . . . . . . . . . 15.3.1 Derived-to-Base Conversions . . . . . . . . 15.3.2 Conversions from Base to Derived . . . . . 15.4 Constructors and Copy Control . . . . . . . . . . . 15.4.1 Base-Class Constructors and Copy Control 15.4.2 Derived-Class Constructors . . . . . . . . . 15.4.3 Copy Control and Inheritance . . . . . . . . 15.4.4 Virtual Destructors . . . . . . . . . . . . . . 15.4.5 Virtuals in Constructors and Destructors . 15.5 Class Scope under Inheritance . . . . . . . . . . . . 15.5.1 Name Lookup Happens at Compile Time . 15.5.2 Name Collisions and Inheritance . . . . . . 15.5.3 Scope and Member Functions . . . . . . . .
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Contents 15.5.4 Virtual Functions and Scope . 15.6 Pure Virtual Functions . . . . . . . . 15.7 Containers and Inheritance . . . . . 15.8 Handle Classes and Inheritance . . . 15.8.1 A Pointerlike Handle . . . . . 15.8.2 Cloning an Unknown Type . 15.8.3 Using the Handle . . . . . . . 15.9 Text Queries Revisited . . . . . . . . 15.9.1 An Object-Oriented Solution 15.9.2 A Valuelike Handle . . . . . . 15.9.3 The Query_base Class . . . 15.9.4 The Query Handle Class . . 15.9.5 The Derived Classes . . . . . 15.9.6 The eval Functions . . . . . Chapter Summary . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . .
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Chapter 16 Templates and Generic Programming 16.1 Template Definitions . . . . . . . . . . . . . . . . . . . 16.1.1 Defining a Function Template . . . . . . . . . . 16.1.2 Defining a Class Template . . . . . . . . . . . . 16.1.3 Template Parameters . . . . . . . . . . . . . . . 16.1.4 Template Type Parameters . . . . . . . . . . . . 16.1.5 Nontype Template Parameters . . . . . . . . . 16.1.6 Writing Generic Programs . . . . . . . . . . . . 16.2 Instantiation . . . . . . . . . . . . . . . . . . . . . . . . 16.2.1 Template Argument Deduction . . . . . . . . . 16.2.2 Function-Template Explicit Arguments . . . . 16.3 Template Compilation Models . . . . . . . . . . . . . . 16.4 Class Template Members . . . . . . . . . . . . . . . . . 16.4.1 Class-Template Member Functions . . . . . . . 16.4.2 Template Arguments for Nontype Parameters 16.4.3 Friend Declarations in Class Templates . . . . 16.4.4 Queue and QueueItem Friend Declarations . 16.4.5 Member Templates . . . . . . . . . . . . . . . . 16.4.6 The Complete Queue Class . . . . . . . . . . . 16.4.7 static Members of Class Templates . . . . . 16.5 A Generic Handle Class . . . . . . . . . . . . . . . . . 16.5.1 Defining the Handle Class . . . . . . . . . . . . 16.5.2 Using the Handle . . . . . . . . . . . . . . . . . 16.6 Template Specializations . . . . . . . . . . . . . . . . . 16.6.1 Specializing a Function Template . . . . . . . . 16.6.2 Specializing a Class Template . . . . . . . . . . 16.6.3 Specializing Members but Not the Class . . . . 16.6.4 Class-Template Partial Specializations . . . . . 16.7 Overloading and Function Templates . . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . . .
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Part V Advanced Topics Chapter 17 Tools for Large Programs 17.1 Exception Handling . . . . . . . . . . . . . . . . . . 17.1.1 Throwing an Exception of Class Type . . . 17.1.2 Stack Unwinding . . . . . . . . . . . . . . . 17.1.3 Catching an Exception . . . . . . . . . . . . 17.1.4 Rethrow . . . . . . . . . . . . . . . . . . . . 17.1.5 The Catch-All Handler . . . . . . . . . . . . 17.1.6 Function Try Blocks and Constructors . . . 17.1.7 Exception Class Hierarchies . . . . . . . . . 17.1.8 Automatic Resource Deallocation . . . . . 17.1.9 The auto_ptr Class . . . . . . . . . . . . . 17.1.10 Exception Specifications . . . . . . . . . . . 17.1.11 Function Pointer Exception Specifications . 17.2 Namespaces . . . . . . . . . . . . . . . . . . . . . . 17.2.1 Namespace Definitions . . . . . . . . . . . 17.2.2 Nested Namespaces . . . . . . . . . . . . . 17.2.3 Unnamed Namespaces . . . . . . . . . . . . 17.2.4 Using Namespace Members . . . . . . . . . 17.2.5 Classes, Namespaces, and Scope . . . . . . 17.2.6 Overloading and Namespaces . . . . . . . 17.2.7 Namespaces and Templates . . . . . . . . . 17.3 Multiple and Virtual Inheritance . . . . . . . . . . 17.3.1 Multiple Inheritance . . . . . . . . . . . . . 17.3.2 Conversions and Multiple Base Classes . . 17.3.3 Copy Control for Multiply Derived Classes 17.3.4 Class Scope under Multiple Inheritance . . 17.3.5 Virtual Inheritance . . . . . . . . . . . . . . 17.3.6 Virtual Base Class Declaration . . . . . . . 17.3.7 Special Initialization Semantics . . . . . . . Chapter Summary . . . . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . . . . .
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Chapter 18 Specialized Tools and Techniques 18.1 Optimizing Memory Allocation . . . . . . . . . . . . . . . . 18.1.1 Memory Allocation in C++ . . . . . . . . . . . . . . 18.1.2 The allocator Class . . . . . . . . . . . . . . . . . 18.1.3 operator new and operator delete Functions 18.1.4 Placement new Expressions . . . . . . . . . . . . . . 18.1.5 Explicit Destructor Invocation . . . . . . . . . . . . 18.1.6 Class Specific new and delete . . . . . . . . . . . . 18.1.7 A Memory-Allocator Base Class . . . . . . . . . . . 18.2 Run-Time Type Identification . . . . . . . . . . . . . . . . .
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Contents 18.2.1 The dynamic_cast Operator . . . . 18.2.2 The typeid Operator . . . . . . . . . 18.2.3 Using RTTI . . . . . . . . . . . . . . . 18.2.4 The type_info Class . . . . . . . . . 18.3 Pointer to Class Member . . . . . . . . . . . . 18.3.1 Declaring a Pointer to Member . . . . 18.3.2 Using a Pointer to Class Member . . . 18.4 Nested Classes . . . . . . . . . . . . . . . . . . 18.4.1 A Nested-Class Implementation . . . 18.4.2 Name Lookup in Nested Class Scope 18.5 Union: A Space-Saving Class . . . . . . . . . 18.6 Local Classes . . . . . . . . . . . . . . . . . . . 18.7 Inherently Nonportable Features . . . . . . . 18.7.1 Bit-fields . . . . . . . . . . . . . . . . . 18.7.2 volatile Qualifier . . . . . . . . . . 18.7.3 Linkage Directives: extern "C" . . . Chapter Summary . . . . . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . . . . .
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Appendix A The Library A.1 Library Names and Headers . . . . . . . . . . . . . . . A.2 A Brief Tour of the Algorithms . . . . . . . . . . . . . A.2.1 Algorithms to Find an Object . . . . . . . . . . A.2.2 Other Read-Only Algorithms . . . . . . . . . . A.2.3 Binary-Search Algorithms . . . . . . . . . . . . A.2.4 Algorithms that Write Container Elements . . A.2.5 Partitioning and Sorting Algorithms . . . . . . A.2.6 General Reordering Operations . . . . . . . . . A.2.7 Permutation Algorithms . . . . . . . . . . . . . A.2.8 Set Algorithms for Sorted Sequences . . . . . . A.2.9 Minimum and Maximum Values . . . . . . . . A.2.10 Numeric Algorithms . . . . . . . . . . . . . . . A.3 The IO Library Revisited . . . . . . . . . . . . . . . . . A.3.1 Format State . . . . . . . . . . . . . . . . . . . . A.3.2 Many Manipulators Change the Format State . A.3.3 Controlling Output Formats . . . . . . . . . . . A.3.4 Controlling Input Formatting . . . . . . . . . . A.3.5 Unformatted Input/Output Operations . . . . A.3.6 Single-Byte Operations . . . . . . . . . . . . . . A.3.7 Multi-Byte Operations . . . . . . . . . . . . . . A.3.8 Random Access to a Stream . . . . . . . . . . . A.3.9 Reading and Writing to the Same File . . . . .
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Preface C++ Primer, Fourth Edition, provides a comprehensive introduction to the C++ language. As a primer, it provides a clear tutorial approach to the language, enhanced by numerous examples and other learning aids. Unlike most primers, it also provides a detailed description of the language, with particular emphasis on current and effective programming techniques. Countless programmers have used previous editions of C++ Primer to learn C++. In that time C++ has matured greatly. Over the years, the focus of the language—and of C++ programmers—has grown beyond a concentration on runtime efficiency to focus on ways of making programmers more efficient. With the widespread availability of the standard library, it is possible to use and learn C++ more effectively than in the past. This revision of the C++ Primer reflects these new possiblities.
Changes to the Fourth Edition In this edition, we have completely reorganized and rewritten the C++ Primer to highlight modern styles of C++ programming. This edition gives center stage to using the standard library while deemphasizing techniques for low-level programming. We introduce the standard library much earlier in the text and have reformulated the examples to take advantage of library facilities. We have also streamlined and reordered the presentation of language topics. In addition to restructuring the text, we have incorporated several new elements to enhance the reader’s understanding. Each chapter concludes with a Chapter Summary and glossary of Defined Terms, which recap the chapter’s most important points. Readers should use these sections as a personal checklist: If you do not understand a term, restudy the corresponding part of the chapter. We’ve also incorporated a number of other learning aids in the body of the text: • Important terms are indicated in bold; important terms that we assume are already familiar to the reader are indicated in bold italics. Each term appears in the chapter’s Defined Terms section. • Throughout the book, we highlight parts of the text to call attention to important aspects of the language, warn about common pitfalls, suggest good programming practices, and provide general usage tips. We hope that these notes will help readers more quickly digest important concepts and avoid common pitfalls. xix
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Preface • To make it easier to follow the relationships among features and concepts, we provide extensive forward and backward cross-references. • We have provided sidebar discussions that focus on important concepts and supply additional explanations for topics that programmers new to C++ often find most difficult. • Learning any programming language requires writing programs. To that end, the primer provides extensive examples throughout the text. Source code for the extended examples is available on the Web at the following URL: http://www.awprofessional.com/cpp_primer
What hasn’t changed from earlier versions is that the book remains a comprehensive tutorial introduction to C++. Our intent is to provide a clear, complete and correct guide to the language. We teach the language by presenting a series of examples, which, in addition to explaining language features, show how to make the best use of C++. Although knowledge of C (the language on which C++ was originally based) is not assumed, we do assume the reader has programmed in a modern block-structured language.
Structure of This Book C++ Primer provides an introduction to the International Standard on C++, covering both the language proper and the extensive library that is part of that standard. Much of the power of C++ comes from its support for programming with abstractions. Learning to program effectively in C++ requires more than learning new syntax and semantics. Our focus is on how to use the features of C++ to write programs that are safe, that can be built quickly, and yet offer performance comparable to the sorts of low-level programs often written in C. C++ is a large language and can be daunting to new users. Modern C++ can be thought of as comprising three parts: • The low-level language, largely inherited from C • More advanced language features that allow us to define our own data types and to organize large-scale programs and systems • The standard library, which uses these advanced features to provide a set of useful data structures and algorithms Most texts present C++ in this same order: They start by covering the low-level details and then introduce the the more advanced language features. They explain the standard library only after having covered the entire language. The result, all too often, is that readers get bogged down in issues of low-level programming or the complexities of writing type definitions and never really understand the power of programming in a more abstract way. Needless to say, readers also often do not learn enough to build their own abstractions. In this edition we take a completely different tack. We start by covering the basics of the language and the library together. Doing so allows you, the reader, to
Preface write significant programs. Only after a thorough grounding in using the library— and writing the kinds of abstract programs that the libary allows—do we move on to those features of C++ that will enable you to write your own abstractions. Parts I and II cover the basic language and library facilities. The focus of these parts is to learn how to write C++ programs and how to use the abstractions from the library. Most C++ programmers need to know essentially everything covered in this portion of the book. In addition to teaching the basics of C++, the material in Parts I and II serves another important purpose. The library facilities are themselves abstract data types written in C++. The library can be defined using the same class-construction features that are available to any C++ programmer. Our experience in teaching C++ is that by first using well-designed abstract types, readers find it easier to understand how to build their own types. Parts III through V focus on how we can write our own types. Part III introduces the heart of C++: its support for classes. The class mechanism provides the basis for writing our own abstractions. Classes are also the foundation for object-oriented and generic programming, which we cover in Part IV. The Primer concludes with Part V, which covers advanced features that are of most use in structuring large, complex systems.
Acknowledgments As in previous editions of this Primer, we’d like to extend our thanks to Bjarne Stroustrup for his tireless work on C++ and for his friendship to these authors throughout most of that time. We’d also like to thank Alex Stepanov for his original insights that led to the containers and algorithms that form the core of the standard library. Finally, our thanks go to the C++ Standards committee members for their hard work in clarifying, refining, and improving C++ over many years. We also extend our deep-felt thanks to our reviewers, whose helpful comments on multiple drafts led us to make improvements great and small throughout the book: Paul Abrahams, Michael Ball, Mary Dageforde, Paul DuBois, Matt Greenwood, Matthew P. Johnson, Andrew Koenig, Nevin Liber, Bill Locke, Robert Murray, Phil Romanik, Justin Shaw, Victor Shtern, Clovis Tondo, Daveed Vandevoorde, and Steve Vinoski. This book was typeset using LATEX and the many packages that accompany the A L TEX distribution. Our well-justified thanks go to the members of the LATEX community, who have made available such powerful typesetting tools. The examples in this book have been compiled on the GNU and Microsoft compilers. Our thanks to their developers, and to those who have developed all the other C++ compilers, thereby making C++ a reality. Finally, we thank the fine folks at Addison-Wesley who have shepherded this edition through the publishing process: Debbie Lafferty, our original editor, who initiated this edition and who had been with the Primer from its very first edition; Peter Gordon, our new editor, whose insistence on updating and streamlining the text have, we hope, greatly improved the presentation; Kim Boedigheimer, who keeps us all on schedule; and Tyrrell Albaugh, Jim Markham, Elizabeth Ryan, and John Fuller, who saw us through the design and production process.
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C ONTENTS Section 1.1 Writing a Simple C++ Program Section 1.2 A First Look at Input/Output . Section 1.3 A Word About Comments . . . Section 1.4 Control Structures . . . . . . . Section 1.5 Introducing Classes . . . . . . Section 1.6 The C++ Program . . . . . . . . Chapter Summary . . . . . . . . . . . . . . . Defined Terms . . . . . . . . . . . . . . . . . .
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This chapter introduces most of the basic elements of C++: built-in, library, and class types; variables; expressions; statements; and functions. Along the way, we’ll briefly explain how to compile and execute a program. Having read this chapter and worked through the exercises, the reader should be able to write, compile, and execute simple programs. Subsequent chapters will explain in more detail the topics introduced here.
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Getting Started
Learning a new
programming language requires writing programs. In this chapter, we’ll write a program to solve a simple problem that represents a common data-processing task: A bookstore keeps a file of transactions, each of which records the sale of a given book. Each transaction contains an ISBN (International Standard Book Number, a unique identifier assigned to most books published throughout the world), the number of copies sold, and the price at which each copy was sold. Each transaction looks like 0-201-70353-X 4 24.99
where the first element is the ISBN, the second is the number of books sold, and the last is the sales price. Periodically the bookstore owner reads this file and computes the number of copies of each title sold, the total revenue from that book, and the average sales price. We want to supply a program do these computations. Before we can write this program we need to know some basic features of C++. At a minimum we’ll need to know how to write, compile, and execute a simple program. What must this program do? Although we have not yet designed our solution, we know that the program must • Define variables • Do input and output • Define a data structure to hold the data we’re managing • Test whether two records have the same ISBN • Write a loop that will process every record in the transaction file We’ll start by reviewing these parts of C++ and then write a solution to our bookstore problem.
1.1
Writing a Simple C++ Program
Every C++ program contains one or more functions, one of which must be named main. A function consists of a sequence of statements that perform the work of the function. The operating system executes a program by calling the function named main. That function executes its constituent statements and returns a value to the operating system. Here is a simple version of main does nothing but return a value: int main() { return 0; }
The operating system uses the value returned by main to determine whether the program succeeded or failed. A return value of 0 indicates success. The main function is special in various ways, the most important of which are that the function must exist in every C++ program and it is the (only) function that the operating system explicitly calls.
Section 1.1 Writing a Simple C++ Program We define main the same way we define other functions. A function definition specifies four elements: the return type, the function name, a (possibly empty) parameter list enclosed in parentheses, and the function body. The main function may have only a restricted set of parameters. As defined here, the parameter list is empty; Section 7.2.6 (p. 243) will cover the other parameters that can be defined for main. The main function is required to have a return type of int, which is the type that represents integers. The int type is a built-in type, which means that the type is defined by the language. The final part of a function definition, the function body, is a block of statements starting with an open curly brace and ending with a close curly: { return 0; }
The only statement in our program is a return, which is a statement that terminates a function. Note the semicolon at the end of the return statement. Semicolons mark the end of most statements in C++. They are easy to overlook, but when forgotten can lead to mysterious compiler error messages. When the return includes a value such as 0, that value is the return value of the function. The value returned must have the same type as the return type of the function or be a type that can be converted to that type. In the case of main the return type must be int, and the value 0 is an int. On most systems, the return value from main is a status indicator. A return value of 0 indicates the successful completion of main. Any other return value has a meaning that is defined by the operating system. Usually a nonzero return indicates that an error occurred. Each operating system has its own way of telling the user what main returned.
1.1.1
Compiling and Executing Our Program
Having written the program, we need to compile it. How you compile a program depends on your operating system and compiler. For details on how your particular compiler works, you’ll need to check the reference manual or ask a knowledgeable colleague. Many PC-based compilers are run from an integrated development environment (IDE) that bundles the compiler with associated build and analysis tools. These environments can be a great asset in developing complex programs but require a fair bit of time to learn how to use effectively. Most of these environments include a point-and-click interface that allows the programmer to write a program and use various menus to compile and execute the program. Learning how to use such environments is well beyond the scope of this book. Most compilers, including those that come with an IDE, provide a commandline interface. Unless you are already familiar with using your compiler’s IDE,
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Getting Started it can be easier to start by using the simpler, command-line interface. Using the command-line interface lets you avoid the overhead of learning the IDE before learning the language.
Program Source File Naming Convention Whether we are using a command-line interface or an IDE, most compilers expect that the program we want to compile will be stored in a file. Program files are referred to as source files. On most systems, a source file has a name that consists of two parts: a file name—for example, prog1—and a file suffix. By convention, the suffix indicates that the file is a program. The suffix often also indicates what language the program is written in and selects which compiler to run. The system that we used to compile the examples in this book treats a file with a suffix of .cc as a C++ program and so we stored this program as prog1.cc
The suffix for C++ program files depends on which compiler you’re running. Other conventions include prog1.cxx prog1.cpp prog1.cp prog1.C
I NVOKING THE GNU OR M ICROSOFT C OMPILERS The command used to invoke the C++ compiler varies across compilers and operating systems. The most common compilers are the GNU compiler and the Microsoft Visual Studio compilers. By default the command to invoke the GNU compiler is g++: $ g++ prog1.cc -o prog1 where $ is the system prompt. This command generates an executable file named prog1 or prog1.exe, depending on the operating system. On UNIX, executable files have no suffix; on Windows, the suffix is .exe. The -o prog1 is an argument to the compiler and names the file in which to put the executable file. If the -o prog1 is omitted, then the compiler generates an executable named a.out on UNIX systems and a.exe on Windows. The Microsoft compilers are invoked using the command cl: C:\directory> cl -GX prog1.cpp where C:directory> is the system prompt and directory is the name of the current directory. The command to invoke the compiler is cl, and -GX is an option that is required for programs compiled using the command-line interface. The Microsoft compiler automatically generates an executable with a name that corresponds to the source file name. The executable has the suffix .exe and the same name as the source file name. In this case, the executable is named prog1.exe. For further information consult your compiler’s user’s guide.
Section 1.2 A First Look at Input/Output
Running the Compiler from the Command Line If we are using a command-line interface, we will typically compile a program in a console window (such as a shell window on a UNIX system or a Command Prompt window on Windows). Assuming that our main program is in a file named prog1.cc, we might compile it by using a command such as: $ CC prog1.cc
where CC names the compiler and $ represents the system prompt. The output of the compiler is an executable file that we invoke by naming it. On our system, the compiler generates the executable in a file named a.exe. UNIX compilers tend to put their executables in a file named a.out. To run an executable we supply that name at the command-line prompt: $ a.exe
executes the program we compiled. On UNIX systems you sometimes must also specify which directory the file is in, even if it is in the current directory. In such cases, we would write $ ./a.exe
The “.” followed by a slash indicates that the file is in the current directory. The value returned from main is accessed in a system-dependent manner. On both UNIX and Windows systems, after executing the program, you must issue an appropriate echo command. On UNIX systems, we obtain the status by writing $ echo $?
To see the status on a Windows system, we write C:\directory> echo %ERRORLEVEL%
E X E R C I S E S S E C T I O N 1.1.1 Exercise 1.1: Review the documentation for your compiler and determine what file naming convention it uses. Compile and run the main program from page 2. Exercise 1.2: Change the program to return -1. A return value of -1 is often treated as an indicator that the program failed. However, systems vary as to how (or even whether) they report a failure from main. Recompile and rerun your program to see how your system treats a failure indicator from main.
1.2
A First Look at Input/Output
C++ does not directly define any statements to do input or output (IO). Instead, IO is provided by the standard library. The IO library provides an extensive set of
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Getting Started facilities. However, for many purposes, including the examples in this book, one needs to know only a few basic concepts and operations. Most of the examples in this book use the iostream library, which handles formatted input and output. Fundamental to the iostream library are two types named istream and ostream, which represent input and output streams, respectively. A stream is a sequence of characters intended to be read from or written to an IO device of some kind. The term “stream” is intended to suggest that the characters are generated, or consumed, sequentially over time.
1.2.1
Standard Input and Output Objects
The library defines four IO objects. To handle input, we use an object of type istream named cin (pronounced “see-in”). This object is also referred to as the standard input. For output, we use an ostream object named cout (pronounced “see-out”). It is often referred to as the standard output. The library also defines two other ostream objects, named cerr and clog (pronounced “see-err” and “see-log,” respectively). The cerr object, referred to as the standard error, is typically used to generate warning and error messages to users of our programs. The clog object is used for general information about the execution of the program. Ordinarily, the system associates each of these objects with the window in which the program is executed. So, when we read from cin, data is read from the window in which the program is executing, and when we write to cout, cerr, or clog, the output is written to the same window. Most operating systems give us a way of redirecting the input or output streams when we run a program. Using redirection we can associate these streams with files of our choosing.
1.2.2
A Program that Uses the IO Library
So far, we have seen how to compile and execute a simple program, although that program did no work. In our overall problem, we’ll have several records that refer to the same ISBN. We’ll need to consolidate those records into a single total, implying that we’ll need to know how to add the quantities of books sold. To see how to solve part of that problem, let’s start by looking at how we might add two numbers. Using the IO library, we can extend our main program to ask the user to give us two numbers and then print their sum: #include int main() { std::cout v1 >> v2; std::cout