238 95 11MB
English Pages 428 Year 2003
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Features Challenging and cuttingedge, but not intimidating to readers. Includes mathematical models for programming poly
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With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shade
437 25 10MB Read more
649 119 4MB Read more
963 165 7MB Read more
The source code that came with the book just flat out doesn't work. You can open the projects, but you can't o
385 87 2MB Read more
Interactivity?the unique feature that sets games apart from other forms of entertainment. The power of interactivity lie
572 44 43MB Read more
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn
564 79 25MB Read more
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programmin
476 67 4MB Read more
Beginning OpenGL Game Programming is hardly what the title leads one to believe - an introductory book into game develop
429 21 3MB Read more
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the bas
426 8 2MB Read more